Posts Tagged ‘itouch’

Code Snippet: Easy fading iPhone buttons, images, views

I was asked by a friend working on their first iPhone app if I could show them how to fade buttons to provide the user with visual feedback.  So I came up with this quick iPhone development tutorial using some source code that is actually from the second app that we I will be showing how to build in my iPhone development videos.

A very quick demonstration of the effect is shown in this video:
Watch Video On Youtube

8 Sensational iPhone Game Engines (2D and 3D)

 After finishing up a contract,  I  decided to start work on my first graphical iPhone game title.  Originally I had set out to create to an iPhone game, and tested out several of the engines available, but put things on hold to work on some small contracted apps.  Now I’ve decided to get back to that, and took another look at the iPhone game engines available, so here they are with a small writeup about each engine.

Traffic Ranked Listing Of iPhone App Review Sites

This is a ranked listing of iPhone application review sites that accept applications submissions from developers.  Getting listed on these sites can be a good way to gain exposure for your app, and every little bit helps.

I have filtered out sites that simply track iTunes feeds and list everything in the store.

The listings are ranked based on traffic given by the Compete.com rank.

Big List of Youtubers Who Will Review Your iPhone App

As many of you may have noticed, I have been updating my older resource lists with updated links that have been shared with me in the last few months since starting this site, and I’ve been uploading tutorials/other videos to Youtube.

One resource which I didn’t really think about was Youtube.  I wasn’t really a Youtuber before uploading my videos, but something I noticed was that there is a massive number of people on Youtube doing app reviews.  Usually developers will upload a usage video to Youtube, and ultimately that’s the end of things, it’s hit or miss, and most videos get very few views.  

Source Code: Particle Based Explosions In iPhone OpenGL ES

Hi everybody, if you’ve been following me on twitter you may have seen my tweet about an open sourced iPhone version of Space Invaders

If you haven’t seen it yet, it’s a very concise implementation of the classic game, and also a very basic implementation, but I noticed something pretty cool while playing with it, and that was the particle based explosions. So what I did was spend about 3 minutes playing with the code, and I came up with the demo shown here in this video.