iPhone

Best Resources In iOS Development – July 25th 2011

Another week gone by, and welcome to this listing of resources shared in the last week in order of popularity.

This week once again yet another beta was released of iOS 5 for us to install.  The release date is slowly creeping up.

Some great resources were posted on the site including open source libraries for interface improvement, free game graphic sources, and some excellent tutorials.

Tutorial: Texturing 3D Objects In OpenGL ES 2.0

OpenGL ES is a topic that I’ve posted about many times on this site, and I’ve been trying to keep a categorized list of OpenGL ES tutorials up to date with every OpenGL ES tutorial I’ve seen.  There have not been too many OpenGL ES 2.0 tutorials to date that go beyond the absolute basics.

Design: Creating An App with HTML/CSS And Sencha Touch

As you probably know there are many frameworks that allow you to develop native iOS apps with the interfaces designed with HTML/CSS.

The big question then is how do you create that app’s interface?  Sencha Touch is one possibility.

I’ve found a  tutorial that goes into detail on how to design a great looking mobile web app that looks like a native one using HTML/CSS using the Sencha Touch library that looks and feels just like a native app.   What I really like about the tutorial is that it goes through the design process step-by-step.

Open Source: Real-Time Congress App Phonegap And Native Source Code

As you may have noticed I like to keep a list on this site of open source ios apps.

Earlier I received a submission of the url to an open source iPhone app that updates on what is happening at the US congress in real time, and provides access to data about members of the US Congress.

Tutorial: Using And Building OpenCV (Open Computer Vision) On iOS Devices

If you have any interest in computer vision or augmented reality with marker detection then you have probably heard of OpenCV, the Open Source Computer Vision library for real time computer vision.

There are many apps, and some augmented reality libraries (even commercial ones) that use the BSD licensed OpenCV.  However, building for iOS was a real pain, and for awhile it almost seemed like some wanted to keep the entire process secret (can’t really blame them!).  I mentioned a tutorial that explained the process but definitely didn’t make things easy.