Posts Tagged ‘iphone game programming’

OpenAL Sound Manager Class Updated

Handling OpenAL can be a difficult task for some iPhone programmers, and it’s understandable since using OpenAL requires a knowledge of C that new iPhone programmers typically don’t have.  Fortunately, an excellent and free solution has been provided.

The solution is from 71 Squared, and they’ve had a sound manager class included among their game programming tutorials for quite some time.  The original had a few hiccups, but I’m playing around with the new one right now, and it looks like they fixed things up.

4 Top Resources For The Unity iPhone Game Engine

Updating this old list with a few changes.  A lot has happened in the Unity 3D community since I created this list: a basic Unity 3D is now free for Mac development, and DiamondTearz blog is no more, but has been changed to another site known as InfiniteUnity3D

The Commercial iPhone Game Engine Comparison (3D and 2D)

After making my open source iphone game engine comparison post,, I’ve noticed quite a few searches for a comparison of commercial iPhone game engines, so I’ve decided to create this comparison.

Please note that this is only a feature comparison, as while I have tested out the editors of these engines (where available for free) I have not thoroughly tested these engines, however that being said I believe I can help in someone making an educated decision for those trying to choose between these engines.