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Best Resources In iOS Development – July 25th 2011

Another week gone by, and welcome to this listing of resources shared in the last week in order of popularity.

This week once again yet another beta was released of iOS 5 for us to install.  The release date is slowly creeping up.

Some great resources were posted on the site including open source libraries for interface improvement, free game graphic sources, and some excellent tutorials.

Tutorial: Texturing 3D Objects In OpenGL ES 2.0

OpenGL ES is a topic that I’ve posted about many times on this site, and I’ve been trying to keep a categorized list of OpenGL ES tutorials up to date with every OpenGL ES tutorial I’ve seen.  There have not been too many OpenGL ES 2.0 tutorials to date that go beyond the absolute basics.

Best Resources In iOS Development – July 18th 2011

Another excellent week to be an iOS developer, and some big news in the department of iOS game development with the release of  Cocos2D V1.0.0 and the opening of the Moai SDK beta to everyone.  Also some great open source libraries and tutorials were shared.

If you have written a tutorial, open source library or tool that you would like to share you can submit the url here.

Open Source: iCade Library For Easy Integration In iOS Games

The iPad has created quite a market for bluetooth peripherals and one of the coolest has to be the iCade.

The iCade is a mini arcade cabinet which you can fit your iPad within, and comes with a classic arcade style joystick, and buttons.  The iCade uses bluetooth so it can actually work with other tablets or even with your desktop.  I’ve almost talked myself into getting one by writing this article.

Open Source: Easy Multistroke and Single Stroke Complex Gesture Recognition On iOS

If you’ve ever wondered how to code gesture recognition for complex shapes I’ve come across a couple of open source libraries that should be a great deal of help.  This goes well beyond finger swiping.

This library is based on the $1 gesture recognizer which I remember being discussed quite a bit a few years back because not only did it run efficiently,  but allowed you define the templates to recognize complex shapes very easily.   The $1 gesture recognizer only recognizes 1 single stroke from the user.  The $1 gesture recognizer was later expanded on to become the $N multistroke gesture recognizer.