Posts Tagged ‘ipad’
Testing Out iPad Code With An iPhone or iPod Touch
One of the big questions is whether or not we should hold off writing iPad apps until having a proper testing device. While there is no way to test the exact hardware without having an iPad there is now a way to test iPad code using an iPhone or iPod touch and the iPad simulator.
Devs Running Away From Wii Flocking To iPhone
There’s been alot of hate from the “hardcore” gaming and game development crowd towards iPhone and iPad gaming. They don’t like it that on the iPhone you can purchase high-quality games at a small fraction of the price thanks to the relatively low cost of the iPhone SDK vs. the “hardcore” gaming platforms. They seem to like it even less when independent developers achieve some level of success.
iPad Development Thoughts Roundup
The iPad is still on everybody’s mind, and I’ve been wasting time reading many of the commentaries and brainstorming app ideas. Here’s a roundup of some of the more insightful, and humorous posts I’ve seen from iPhone developers on the iPad along with some other articles providing technical knowledge that wasn’t really covered in the press conference or on Apple’s website.
The Apple iPad – Is it just a big iPhone?
Now that the Apple iPad has officially been announced, it’s time to look at what sort of opportunities for app development have arisen because of this new hardware. If the name is making you giggle, that’s a natural reaction. At first glance the iPad looks like a big iPhone, here’s a rundown of the essential specs.
Apple iPad Hardware Specs (Known so far):
- 9.7″ Screen
- 1.5 lbs. weight
- 0.5″ Thick