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	<title>iPhone, iOS 5, iPad SDK Development Tutorial and Programming Tips &#187; Tag: ipad game engine</title>
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		<title>Open Source iOS Game Engine Sparrow Updates To 1.1</title>
		<link>http://maniacdev.com/2011/01/open-source-ios-game-engine-sparrow-updates-to-1-1/</link>
		<comments>http://maniacdev.com/2011/01/open-source-ios-game-engine-sparrow-updates-to-1-1/#comments</comments>
		<pubDate>Mon, 17 Jan 2011 07:07:16 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[iPhone Dev News]]></category>
		<category><![CDATA[iPhone SDK And iPad SDK]]></category>
		<category><![CDATA[ipad game engine]]></category>
		<category><![CDATA[iphone game engine]]></category>
		<category><![CDATA[open source]]></category>
		<category><![CDATA[sparrow framework]]></category>

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Just in case anyone is not familiar with it, the Sparrow Framework is an open source iPad and iPhone game engine that I have mentioned in the past, and used to create the beginner&#8217;s action game programming tutorial.  I feel that Sparrow is the easiest open source game engine out there to get a handle [...]]]></description>
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<p>Just in case anyone is not familiar with it, the Sparrow Framework is an open source iPad and <a href="http://maniacdev.com/2009/08/the-open-source-iphone-game-engine-comparison/" target="_self">iPhone game engine</a> that I have mentioned in the past, and used to create the beginner&#8217;s action <a href="http://maniacdev.com/2010/08/beginners-iphone-action-game-tutorial/" target="_self">game programming tutorial</a>.  I feel that Sparrow is the easiest open source game engine out there to get a handle on for beginners which has already been used in several games in the app store.</p>
<p>The recent update adds some extremely useful features, most significantly the following:</p>
<p>1. Proper API documentation which you can browse online, and also import directly into Xcode and browse through directly in Xcode&#8217;s help window.</p>
<p>2. A new class acting as a canvas which you can draw other display objects on, but still renders at the same speed.  This class seems ideal for drawing apps/games.</p>
<p>You can read the Sparrow Framework official post for full details and information on the many other changes here:<br />
<a style="font-weight: normal;" title="Sparrow 1.1 hatched!" rel="bookmark" href="http://www.sparrow-framework.org/2011/01/sparrow-1-1-hatched/" target="_blank">Sparrow 1.1 hatched!</a></p>
<p>You can find Sparrow&#8217;s download page <a href="http://www.sparrow-framework.org/download/" target="_blank">here</a>.</p>
<p>It&#8217;s great to see the way the creators of Sparrow have been able to improve the framework without adding any bloat keeping the framework lightweight and fast.</p>
<p>Read More: <a href="http://maniacdev.com/category/iphone-dev-news/" target="_self">iPhone Dev News</a></p>
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	Tags: <a href="http://maniacdev.com/tag/open-source/" title="open source" rel="tag" rel="nofollow">open source</a>, <a href="http://maniacdev.com/tag/ipad-game-engine/" title="ipad game engine" rel="tag" rel="nofollow">ipad game engine</a>, <a href="http://maniacdev.com/tag/iphone-game-engine/" title="iphone game engine" rel="tag" rel="nofollow">iphone game engine</a>, <a href="http://maniacdev.com/tag/sparrow-framework/" title="sparrow framework" rel="tag" rel="nofollow">sparrow framework</a><br />
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		<title>Cocos2D Engine Updated With iPad Development Support</title>
		<link>http://maniacdev.com/2010/02/cocos2d-engine-updated-with-ipad-development-support/</link>
		<comments>http://maniacdev.com/2010/02/cocos2d-engine-updated-with-ipad-development-support/#comments</comments>
		<pubDate>Mon, 01 Feb 2010 20:20:30 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[iPhone Game Programming]]></category>
		<category><![CDATA[iPhone SDK And iPad SDK]]></category>
		<category><![CDATA[Cocos2D]]></category>
		<category><![CDATA[ipad game engine]]></category>
		<category><![CDATA[iphone game engine]]></category>
		<category><![CDATA[open source]]></category>

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The excellent and free Cocos2D engine has been updated with support for the iPad along with several other improvements. Specifically the updates include: Support for multiple resolutions (so that you can target the 1024&#215;768 iPad resolution) Support for newer versions of Chipmunk and Box2D A new easier to use camera Improved speed Much more.. check [...]]]></description>
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<p>The excellent and free Cocos2D engine has been updated with support for the iPad along with several other improvements.</p>
<p>Specifically the updates include:</p>
<ul>
<li>Support for multiple resolutions (so that you can target the 1024&#215;768 iPad resolution)</li>
<li>Support for newer versions of Chipmunk and Box2D</li>
<li>A new easier to use camera</li>
<li>Improved speed</li>
<li>Much more.. check the changelog</li>
</ul>
<p>You can check it out here: <a href="http://www.cocos2d-iphone.org/archives/511" target="_blank">Cocos2D v0.99.0-rc iPad Compatible</a></p>
<p>If you haven&#8217;t checked out Cocos2D and are looking to develop on the iPhone, it is a free, and open source game engine that has been used in many hit iPhone games.  Good to see that it has already become a functional iPad game engine.</p>
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	Tags: <a href="http://maniacdev.com/tag/iphone-game-engine/" title="iphone game engine" rel="tag" rel="nofollow">iphone game engine</a>, <a href="http://maniacdev.com/tag/ipad-game-engine/" title="ipad game engine" rel="tag" rel="nofollow">ipad game engine</a>, <a href="http://maniacdev.com/tag/cocos2d/" title="Cocos2D" rel="tag" rel="nofollow">Cocos2D</a>, <a href="http://maniacdev.com/tag/open-source/" title="open source" rel="tag" rel="nofollow">open source</a><br />
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