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Posts Tagged ‘game sound’

OpenAL Sound Manager Class Updated

Handling OpenAL can be a difficult task for some iPhone programmers, and it’s understandable since using OpenAL requires a knowledge of C that new iPhone programmers typically don’t have.  Fortunately, an excellent and free solution has been provided.

The solution is from 71 Squared, and they’ve had a sound manager class included among their game programming tutorials for quite some time.  The original had a few hiccups, but I’m playing around with the new one right now, and it looks like they fixed things up.