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	<title>iPhone, iOS 5, iPad SDK Development Tutorial and Programming Tips &#187; Tag: Cocos2D</title>
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		<title>News: Cocos2D Game Engine v1.0.0 Released</title>
		<link>http://maniacdev.com/2011/07/news-cocos2d-game-engine-v1-0-0/</link>
		<comments>http://maniacdev.com/2011/07/news-cocos2d-game-engine-v1-0-0/#comments</comments>
		<pubDate>Thu, 14 Jul 2011 06:21:48 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[iPhone Dev News]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Cocos2D]]></category>
		<category><![CDATA[cocos2d engine]]></category>
		<category><![CDATA[develop games]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[game engine]]></category>
		<category><![CDATA[ios]]></category>

		<guid isPermaLink="false">http://maniacdev.com/?p=4029</guid>
		<description><![CDATA[
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As you may have noticed if you have been reading this site for awhile, I occasionally mention product updates. This one is pretty significant as after numerous release candidates the incredibly successful open source Cocos2D iPhone game engine has finally released v1.0.0. There are an incredible amount of feature updates since the previous official release [...]]]></description>
			<content:encoded><![CDATA[
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<p>As you may have noticed if you have been reading this site for awhile, I occasionally mention product updates. This one is pretty significant as after numerous release candidates the incredibly successful open source Cocos2D iPhone game engine has finally released v1.0.0.</p>
<p>There are an incredible amount of feature updates since the previous official release of Cocos2D. This update from the last release candidate itself even adds support for non-power of two PVR textures.</p>
<div class="attentionbox"><strong>If you are interested in some in-depth Cocos2D game development training please take this <a href="http://maniacdev.com/game-dev-training-survey" rel="nofollow" target="_blank">survey</a>.</p>
<p>  I will be getting together with a successful Cocos2D expert and putting together a comprehensive training course.</p>
<p> We will be giving out some free copies to those who fill in the survey.  You can get to the survey by <a href="http://maniacdev.com/game-dev-training-survey" rel="nofollow" target="_blank">clicking here</a>.</strong></div>
<p>You can read the full feature list showing the updates included in v1.0.0 vs the last major release:<br />
<a href="http://www.cocos2d-iphone.org/wiki/doku.php/release_notes:1_0_0" target="_blank">Cocos2D v1.0.0 Release Notes</a></p>
<p>Steffen Itterheim, author of the <a href="http://maniacdev.com/kvw" target="_blank">Learn iPhone and iPad Cocos2d Game Development book</a> has created an installer that you can run on your Mac to easily install Cocos2D 1.0.0, Cocos3D and all the templates automatically.  You can find it <a href="http://cocos2d-central.com/files/file/6-installer-for-cocos2d-cocos3d-for-ios-mac-os-x/" target="_blank">here</a>.</p>
<p>You can find the Cocos2D source on Github here:<br />
<a href="https://github.com/cocos2d" target="_blank">https://github.com/cocos2d</a></p>
<p>Exciting news for Cocos2D devs.</p>
<p>Read more: <a href="http://maniacdev.com/category/iphone-dev-news/" target="_blank">iPhone Dev News</a></p>
<p>&copy;2012 <a href="http://maniacdev.com">iPhone, iOS 5, iPad SDK Development Tutorial and Programming Tips</a>. All Rights Reserved.</p>.<div class="prli-social-buttons-bar"><a href="http://del.icio.us/post?url=http%3A%2F%2Fmaniacdev.com%2Frvm&title=News%3A+Cocos2D+Game+Engine+v1.0.0+Released" rel="nofollow" target="_blank"><img src="http://maniacdev.com/wp-content/plugins/pretty-link/images/delicious_32.png" alt="Delicious" title="Delicious" border="0" style="padding: 0 20px 0 0;" /></a><a href="http://twitter.com/home?status=RT+%40maniacdev%3A+News%3A+Cocos2D+Game+Engine+v1.0.0+Released+http%3A%2F%2Fmaniacdev.com%2Frvm" rel="nofollow" target="_blank"><img src="http://maniacdev.com/wp-content/plugins/pretty-link/images/twitter_32.png" alt="Twitter" title="Twitter" border="0" style="padding: 0 20px 0 0;" /></a><a href="http://technorati.com/faves?add=http%3A%2F%2Fmaniacdev.com%2Frvm" rel="nofollow" target="_blank"><img src="http://maniacdev.com/wp-content/plugins/pretty-link/images/technorati_32.png" alt="Technorati" title="Technorati" border="0" style="padding: 0 20px 0 0;" /></a><a href="http://www.facebook.com/sharer.php?u=http%3A%2F%2Fmaniacdev.com%2Frvm&t=News%3A+Cocos2D+Game+Engine+v1.0.0+Released" rel="nofollow" target="_blank"><img src="http://maniacdev.com/wp-content/plugins/pretty-link/images/facebook_32.png" alt="Facebook" title="Facebook" border="0" style="padding: 0 20px 0 0;" /></a><a href="http://www.linkedin.com/shareArticle?mini=true&url=http%3A%2F%2Fmaniacdev.com%2Frvm&title=News%3A+Cocos2D+Game+Engine+v1.0.0+Released" rel="nofollow" target="_blank"><img src="http://maniacdev.com/wp-content/plugins/pretty-link/images/linkedin_32.png" alt="LinkedIn" title="LinkedIn" border="0" style="padding: 0 20px 0 0;" /></a><a href="mailto:?subject=News: Cocos2D Game Engine v1.0.0 Released&body=News: Cocos2D Game Engine v1.0.0 Released%20http%3A%2F%2Fmaniacdev.com%2Frvm" rel="nofollow" target="_blank"><img src="http://maniacdev.com/wp-content/plugins/pretty-link/images/email_32.png" alt="Email" title="Email" border="0" style="padding: 0 20px 0 0;" /></a></div>
	Tags: <a href="http://maniacdev.com/tag/cocos2d-engine/" title="cocos2d engine" rel="tag" rel="nofollow">cocos2d engine</a>, <a href="http://maniacdev.com/tag/ios/" title="ios" rel="tag" rel="nofollow">ios</a>, <a href="http://maniacdev.com/tag/develop-games/" title="develop games" rel="tag" rel="nofollow">develop games</a>, <a href="http://maniacdev.com/tag/cocos2d/" title="Cocos2D" rel="tag" rel="nofollow">Cocos2D</a>, <a href="http://maniacdev.com/tag/game-development/" title="game development" rel="tag" rel="nofollow">game development</a>, <a href="http://maniacdev.com/tag/game-engine/" title="game engine" rel="tag" rel="nofollow">game engine</a><br />
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		<item>
		<title>Open Source: 2D Isometric Action RPG Game Built With Cocos2D</title>
		<link>http://maniacdev.com/2011/07/open-source-2d-isometric-action-rpg-game-cocos2d/</link>
		<comments>http://maniacdev.com/2011/07/open-source-2d-isometric-action-rpg-game-cocos2d/#comments</comments>
		<pubDate>Sun, 03 Jul 2011 06:28:45 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[Cocos2D Examples]]></category>
		<category><![CDATA[Cocos2D Examples And Tutorials]]></category>
		<category><![CDATA[iPhone Game Programming]]></category>
		<category><![CDATA[iPhone SDK And iPad SDK]]></category>
		<category><![CDATA[2d game open source ipad]]></category>
		<category><![CDATA[any cocos2d iosmetric open source games]]></category>
		<category><![CDATA[Cocos2D]]></category>
		<category><![CDATA[cocos2d sources]]></category>

		<guid isPermaLink="false">http://maniacdev.com/?p=3928</guid>
		<description><![CDATA[
<div class="twitterbutton" style="float: right; padding-left: 5px;"><a href="http://twitter.com/share?url=http://maniacdev.com/2011/07/open-source-2d-isometric-action-rpg-game-cocos2d/&amp;text=Open Source: 2D Isometric Action RPG Game Built With Cocos2D&amp;via=maniacdev&amp;related=DolcePixel"><img align="right" src="http://maniacdev.com/wp-content/plugins//easy-twitter-button/i/buttons/en/tweetn.png" style="border: none;" alt="" /></a></div>
Cocos2D has many features for those looking to develop isometric games. Handling of z-ordering, and tile maps are all built into the engine. I&#8217;ve found an excellent open source game example known as KnightFight from Loz Archer of an isometric 2D tile based action rpg using Cocos2D. The game features a player controlled character that [...]]]></description>
			<content:encoded><![CDATA[
<div class="twitterbutton" style="float: right; padding-left: 5px;"><a href="http://twitter.com/share?url=http://maniacdev.com/2011/07/open-source-2d-isometric-action-rpg-game-cocos2d/&amp;text=Open Source: 2D Isometric Action RPG Game Built With Cocos2D&amp;via=maniacdev&amp;related=DolcePixel"><img align="right" src="http://maniacdev.com/wp-content/plugins//easy-twitter-button/i/buttons/en/tweetn.png" style="border: none;" alt="" /></a></div>
<p>Cocos2D has many features for those looking to develop isometric games. Handling of z-ordering, and tile maps are all built into the engine.</p>
<p>I&#8217;ve found an excellent open source game example known as KnightFight from Loz Archer of an isometric 2D tile based action rpg using Cocos2D. The game features a player controlled character that you move around the map, collisions between the player and map objects, simple computer controlled enemies, and basic player improvement through leveling.</p>
<p>You can find the source code on Github here:<br />
<a href="https://github.com/lozarcher/KnightFight" target="_blank"> https://github.com/lozarcher/KnightFight</a></p>
<p>A pretty simple game, but everything within it is very well done so if you are looking to create a tile based isometric RPG with Cocos2D this is a good example.</p>
<p>&copy;2012 <a href="http://maniacdev.com">iPhone, iOS 5, iPad SDK Development Tutorial and Programming Tips</a>. All Rights Reserved.</p>.<div class="prli-social-buttons-bar"><a href="http://del.icio.us/post?url=http%3A%2F%2Fmaniacdev.com%2Fdpw&title=Open+Source%3A+2D+Isometric+Action+RPG+Game+Built+With+Cocos2D" rel="nofollow" target="_blank"><img src="http://maniacdev.com/wp-content/plugins/pretty-link/images/delicious_32.png" alt="Delicious" title="Delicious" border="0" style="padding: 0 20px 0 0;" /></a><a href="http://twitter.com/home?status=RT+%40maniacdev%3A+Open+Source%3A+2D+Isometric+Action+RPG+Game+Built+With+Cocos2D+http%3A%2F%2Fmaniacdev.com%2Fdpw" rel="nofollow" target="_blank"><img src="http://maniacdev.com/wp-content/plugins/pretty-link/images/twitter_32.png" alt="Twitter" title="Twitter" border="0" style="padding: 0 20px 0 0;" /></a><a href="http://technorati.com/faves?add=http%3A%2F%2Fmaniacdev.com%2Fdpw" rel="nofollow" target="_blank"><img src="http://maniacdev.com/wp-content/plugins/pretty-link/images/technorati_32.png" alt="Technorati" title="Technorati" border="0" style="padding: 0 20px 0 0;" /></a><a href="http://www.facebook.com/sharer.php?u=http%3A%2F%2Fmaniacdev.com%2Fdpw&t=Open+Source%3A+2D+Isometric+Action+RPG+Game+Built+With+Cocos2D" rel="nofollow" target="_blank"><img src="http://maniacdev.com/wp-content/plugins/pretty-link/images/facebook_32.png" alt="Facebook" title="Facebook" border="0" style="padding: 0 20px 0 0;" /></a><a href="http://www.linkedin.com/shareArticle?mini=true&url=http%3A%2F%2Fmaniacdev.com%2Fdpw&title=Open+Source%3A+2D+Isometric+Action+RPG+Game+Built+With+Cocos2D" rel="nofollow" target="_blank"><img src="http://maniacdev.com/wp-content/plugins/pretty-link/images/linkedin_32.png" alt="LinkedIn" title="LinkedIn" border="0" style="padding: 0 20px 0 0;" /></a><a href="mailto:?subject=Open Source: 2D Isometric Action RPG Game Built With Cocos2D&body=Open Source: 2D Isometric Action RPG Game Built With Cocos2D%20http%3A%2F%2Fmaniacdev.com%2Fdpw" rel="nofollow" target="_blank"><img src="http://maniacdev.com/wp-content/plugins/pretty-link/images/email_32.png" alt="Email" title="Email" border="0" style="padding: 0 20px 0 0;" /></a></div>
	Tags: <a href="http://maniacdev.com/tag/2d-game-open-source-ipad/" title="2d game open source ipad" rel="tag" rel="nofollow">2d game open source ipad</a>, <a href="http://maniacdev.com/tag/cocos2d-sources/" title="cocos2d sources" rel="tag" rel="nofollow">cocos2d sources</a>, <a href="http://maniacdev.com/tag/any-cocos2d-iosmetric-open-source-games/" title="any cocos2d iosmetric open source games" rel="tag" rel="nofollow">any cocos2d iosmetric open source games</a>, <a href="http://maniacdev.com/tag/cocos2d/" title="Cocos2D" rel="tag" rel="nofollow">Cocos2D</a><br />
]]></content:encoded>
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		</item>
		<item>
		<title>Tool: Easily Gather Sprite Data For Box2D And Generate Cocos2D Code</title>
		<link>http://maniacdev.com/2011/02/tool-easily-gather-data-for-box2d-and-generate-cocos2d-code/</link>
		<comments>http://maniacdev.com/2011/02/tool-easily-gather-data-for-box2d-and-generate-cocos2d-code/#comments</comments>
		<pubDate>Tue, 08 Feb 2011 20:19:41 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[iPhone SDK And iPad SDK]]></category>
		<category><![CDATA[box2d physics engine]]></category>
		<category><![CDATA[canvas element]]></category>
		<category><![CDATA[Cocos2D]]></category>
		<category><![CDATA[game engine]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[sprite (computer graphics)]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://maniacdev.com/?p=3270</guid>
		<description><![CDATA[
<div class="twitterbutton" style="float: right; padding-left: 5px;"><a href="http://twitter.com/share?url=http://maniacdev.com/2011/02/tool-easily-gather-data-for-box2d-and-generate-cocos2d-code/&amp;text=Tool: Easily Gather Sprite Data For Box2D And Generate Cocos2D Code&amp;via=maniacdev&amp;related=DolcePixel"><img align="right" src="http://maniacdev.com/wp-content/plugins//easy-twitter-button/i/buttons/en/tweetn.png" style="border: none;" alt="" /></a></div>
Found out about a pretty cool tool for those looking to develop games using Box2D (especially if you&#8217;re using Cocos2D &#8212; but really good for anyone using Box2D) called SpriteHelper.  It is a notch above the other tools I&#8217;ve seen doing similar. What the tool allows you to do is easily gather information on any [...]]]></description>
			<content:encoded><![CDATA[
<div class="twitterbutton" style="float: right; padding-left: 5px;"><a href="http://twitter.com/share?url=http://maniacdev.com/2011/02/tool-easily-gather-data-for-box2d-and-generate-cocos2d-code/&amp;text=Tool: Easily Gather Sprite Data For Box2D And Generate Cocos2D Code&amp;via=maniacdev&amp;related=DolcePixel"><img align="right" src="http://maniacdev.com/wp-content/plugins//easy-twitter-button/i/buttons/en/tweetn.png" style="border: none;" alt="" /></a></div>
<p>Found out about a pretty cool tool for those looking to develop games using Box2D (especially if you&#8217;re using Cocos2D &#8212; but really good for anyone using Box2D) called <a href="http://maniacdev.com/xki" target="_blank">SpriteHelper</a>.  It is a notch above the other tools I&#8217;ve seen doing similar.</p>
<p>What the tool allows you to do is easily gather information on any sprite such as UV, the vertex positions, position of the sprite within another image (for those of you using spritesheets), and the dimensions of the sprite&#8217;s rectangle &#8212; but most importantly the tool allows you to easily drag and create an outline around the shape, telling you if your shape will work with Box2D, you can then use the generated data, or even generate the actual Cocos2D code for your Box2D shape.  Check out this video demo/tutorial:</p>
<p><iframe width="425" height="349" src="http://www.youtube.com/embed/aVlO0HZgJ6M" frameborder="0" allowfullscreen></iframe></p>
<p>The tool is currently only 0.99 cents at the moment in the Mac App Store. No word on whether it will go up in price.</p>
<p>You can find it here:<br />
<a href="http://maniacdev.com/xki" target="_blank">SpriteHelper</a></p>
<p>What I think really makes this tool different is just the ease of use, and the small details added to the tool that make things a bit easier.  If you are using Box2D, and especially Box2D and Cocos2D this should be a good time saver.</p>
<p>Thanks to the creator Vladu Bogdan for mentioning it in the <a href="http://forum.maniacdev.com/ios-sdk-programming/iphone-and-ipad-development/" target="_blank">iPhone and iPad development forum</a>.</p>
<p>&copy;2012 <a href="http://maniacdev.com">iPhone, iOS 5, iPad SDK Development Tutorial and Programming Tips</a>. All Rights Reserved.</p>.<div class="prli-social-buttons-bar"><a href="http://del.icio.us/post?url=http%3A%2F%2Fmaniacdev.com%2Fehd&title=Tool%3A+Easily+Gather+Sprite+Data+For+Box2D+And+Generate+Cocos2D+Code" rel="nofollow" target="_blank"><img src="http://maniacdev.com/wp-content/plugins/pretty-link/images/delicious_32.png" alt="Delicious" title="Delicious" border="0" style="padding: 0 20px 0 0;" /></a><a href="http://twitter.com/home?status=RT+%40maniacdev%3A+Tool%3A+Easily+Gather+Sprite+Data+For+Box2D+And+Generate+Cocos2D+Code+http%3A%2F%2Fmaniacdev.com%2Fehd" rel="nofollow" target="_blank"><img src="http://maniacdev.com/wp-content/plugins/pretty-link/images/twitter_32.png" alt="Twitter" title="Twitter" border="0" style="padding: 0 20px 0 0;" /></a><a href="http://technorati.com/faves?add=http%3A%2F%2Fmaniacdev.com%2Fehd" rel="nofollow" target="_blank"><img src="http://maniacdev.com/wp-content/plugins/pretty-link/images/technorati_32.png" alt="Technorati" title="Technorati" border="0" style="padding: 0 20px 0 0;" /></a><a href="http://www.facebook.com/sharer.php?u=http%3A%2F%2Fmaniacdev.com%2Fehd&t=Tool%3A+Easily+Gather+Sprite+Data+For+Box2D+And+Generate+Cocos2D+Code" rel="nofollow" target="_blank"><img src="http://maniacdev.com/wp-content/plugins/pretty-link/images/facebook_32.png" alt="Facebook" title="Facebook" border="0" style="padding: 0 20px 0 0;" /></a><a href="http://www.linkedin.com/shareArticle?mini=true&url=http%3A%2F%2Fmaniacdev.com%2Fehd&title=Tool%3A+Easily+Gather+Sprite+Data+For+Box2D+And+Generate+Cocos2D+Code" rel="nofollow" target="_blank"><img src="http://maniacdev.com/wp-content/plugins/pretty-link/images/linkedin_32.png" alt="LinkedIn" title="LinkedIn" border="0" style="padding: 0 20px 0 0;" /></a><a href="mailto:?subject=Tool: Easily Gather Sprite Data For Box2D And Generate Cocos2D Code&body=Tool: Easily Gather Sprite Data For Box2D And Generate Cocos2D Code%20http%3A%2F%2Fmaniacdev.com%2Fehd" rel="nofollow" target="_blank"><img src="http://maniacdev.com/wp-content/plugins/pretty-link/images/email_32.png" alt="Email" title="Email" border="0" style="padding: 0 20px 0 0;" /></a></div>
	Tags: <a href="http://maniacdev.com/tag/sprite-computer-graphics/" title="sprite (computer graphics)" rel="tag" rel="nofollow">sprite (computer graphics)</a>, <a href="http://maniacdev.com/tag/ios/" title="ios" rel="tag" rel="nofollow">ios</a>, <a href="http://maniacdev.com/tag/canvas-element/" title="canvas element" rel="tag" rel="nofollow">canvas element</a>, <a href="http://maniacdev.com/tag/game-engine/" title="game engine" rel="tag" rel="nofollow">game engine</a>, <a href="http://maniacdev.com/tag/iphone/" title="iPhone" rel="tag" rel="nofollow">iPhone</a>, <a href="http://maniacdev.com/tag/cocos2d/" title="Cocos2D" rel="tag" rel="nofollow">Cocos2D</a>, <a href="http://maniacdev.com/tag/box2d-physics-engine/" title="box2d physics engine" rel="tag" rel="nofollow">box2d physics engine</a>, <a href="http://maniacdev.com/tag/tutorial/" title="tutorial" rel="tag" rel="nofollow">tutorial</a><br />
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		<item>
		<title>Handling Z-Ordering In Cocos2D Map Based Games</title>
		<link>http://maniacdev.com/2010/08/handling-z-ordering-in-cocos2d-games/</link>
		<comments>http://maniacdev.com/2010/08/handling-z-ordering-in-cocos2d-games/#comments</comments>
		<pubDate>Wed, 11 Aug 2010 07:39:47 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[iPhone Programming Examples]]></category>
		<category><![CDATA[iPhone SDK And iPad SDK]]></category>
		<category><![CDATA[Cocos2D]]></category>
		<category><![CDATA[image order]]></category>
		<category><![CDATA[map based game]]></category>
		<category><![CDATA[z-order]]></category>

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		<description><![CDATA[
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If you&#8217;ve used Cocos2D for awhile you may have had some difficult when trying to handle the display order of images. Things get even more complicated if you are creating an isometric game.  The player character may need to be placed behind an obstacle such as a rock or a tree.  In v0.99.1 automatic z-ordering [...]]]></description>
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<p>If you&#8217;ve used Cocos2D for awhile you may have had some difficult when trying to handle the display order of images.</p>
<p>Things get even more complicated if you are creating an isometric game.  The player character may need to be placed behind an obstacle such as a rock or a tree.  In v0.99.1 automatic z-ordering for tile maps was implemented, and the problem was somewhat solved, but some problems still exist and there is some tweaking to be done.</p>
<p>Another problem, especially with map-based games is creating a player HUD display as the images need to be placed at the right z-ordering and at a consistent location on the screen.</p>
<p>Nat Weiss has created a tutorial on how to overcome these problems by creating two different custom sprite classes which can be found here:<br />
<a href="http://www.iphonegamekit.com/blog/code/cczsprite-and-hudlevelsprite-two-cocos2d-extensions-you-need-to-know-about/" target="_blank">CCZSprite and HudLevelSprite</a></p>
<p>These two classes should be of help to anyone interested in creating a map-based game in Cocos2D.</p>
<p><strong>Thanks for reading, if you like this please share it!</strong></p>
<p>&copy;2012 <a href="http://maniacdev.com">iPhone, iOS 5, iPad SDK Development Tutorial and Programming Tips</a>. All Rights Reserved.</p>.<div class="prli-social-buttons-bar"><a href="http://del.icio.us/post?url=http%3A%2F%2Fmaniacdev.com%2Fdv1&title=Handling+Z-Ordering+In+Cocos2D+Map+Based+Games" rel="nofollow" target="_blank"><img src="http://maniacdev.com/wp-content/plugins/pretty-link/images/delicious_32.png" alt="Delicious" title="Delicious" border="0" style="padding: 0 20px 0 0;" /></a><a href="http://twitter.com/home?status=RT+%40maniacdev%3A+Handling+Z-Ordering+In+Cocos2D+Map+Based+Games+http%3A%2F%2Fmaniacdev.com%2Fdv1" rel="nofollow" target="_blank"><img src="http://maniacdev.com/wp-content/plugins/pretty-link/images/twitter_32.png" alt="Twitter" title="Twitter" border="0" style="padding: 0 20px 0 0;" /></a><a href="http://technorati.com/faves?add=http%3A%2F%2Fmaniacdev.com%2Fdv1" rel="nofollow" target="_blank"><img src="http://maniacdev.com/wp-content/plugins/pretty-link/images/technorati_32.png" alt="Technorati" title="Technorati" border="0" style="padding: 0 20px 0 0;" /></a><a href="http://www.facebook.com/sharer.php?u=http%3A%2F%2Fmaniacdev.com%2Fdv1&t=Handling+Z-Ordering+In+Cocos2D+Map+Based+Games" rel="nofollow" target="_blank"><img src="http://maniacdev.com/wp-content/plugins/pretty-link/images/facebook_32.png" alt="Facebook" title="Facebook" border="0" style="padding: 0 20px 0 0;" /></a><a href="http://www.linkedin.com/shareArticle?mini=true&url=http%3A%2F%2Fmaniacdev.com%2Fdv1&title=Handling+Z-Ordering+In+Cocos2D+Map+Based+Games" rel="nofollow" target="_blank"><img src="http://maniacdev.com/wp-content/plugins/pretty-link/images/linkedin_32.png" alt="LinkedIn" title="LinkedIn" border="0" style="padding: 0 20px 0 0;" /></a><a href="mailto:?subject=Handling Z-Ordering In Cocos2D Map Based Games&body=Handling Z-Ordering In Cocos2D Map Based Games%20http%3A%2F%2Fmaniacdev.com%2Fdv1" rel="nofollow" target="_blank"><img src="http://maniacdev.com/wp-content/plugins/pretty-link/images/email_32.png" alt="Email" title="Email" border="0" style="padding: 0 20px 0 0;" /></a></div>
	Tags: <a href="http://maniacdev.com/tag/image-order/" title="image order" rel="tag" rel="nofollow">image order</a>, <a href="http://maniacdev.com/tag/cocos2d/" title="Cocos2D" rel="tag" rel="nofollow">Cocos2D</a>, <a href="http://maniacdev.com/tag/z-order/" title="z-order" rel="tag" rel="nofollow">z-order</a>, <a href="http://maniacdev.com/tag/map-based-game/" title="map based game" rel="tag" rel="nofollow">map based game</a><br />
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		<title>iPhone Game Physics Tutorial: Radial Gravity</title>
		<link>http://maniacdev.com/2010/07/iphone-game-physics-tutorial-radial-gravity/</link>
		<comments>http://maniacdev.com/2010/07/iphone-game-physics-tutorial-radial-gravity/#comments</comments>
		<pubDate>Mon, 26 Jul 2010 20:48:48 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[iPhone Programming Examples]]></category>
		<category><![CDATA[iPhone SDK And iPad SDK]]></category>
		<category><![CDATA[box2d]]></category>
		<category><![CDATA[Cocos2D]]></category>
		<category><![CDATA[gravity]]></category>
		<category><![CDATA[physics]]></category>

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		<description><![CDATA[
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Physics can be a great way to enhance your game. The problem is that implementing physics in your game can be extremely challenging, but I found a couple of great examples showing how to enhance an iPhone or iPad game using radial gravity with Box2D. The examples are from Nick Vellios, and as you can [...]]]></description>
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<p style="text-align: center;"><img class="size-full wp-image-2169 aligncenter" title="radialgravity" src="http://maniacdev.com/wp-content/uploads/2010/07/radialgravity.png" alt="" width="400" height="270" /></p>
<p style="text-align: left;">Physics can be a great way to enhance your game.</p>
<p style="text-align: left;">The problem is that implementing physics in your game can be extremely challenging, but I found a couple of great examples showing how to enhance an iPhone or iPad game using radial gravity with Box2D.</p>
<p style="text-align: left;">The examples are from Nick Vellios, and as you can see in the example above they show how to implement radial gravity on an object so that other objects are drawn towards it (much like how planets are drawn to the sun).</p>
<p style="text-align: left;">The examples include:</p>
<p style="text-align: left;"><a href="http://www.vellios.com/2010/06/06/box2d-and-radial-gravity-code/" target="_blank">How To Add Radial Gravity To Box 2D<br />
</a><a title="Permanent Link to Radial Gravity w/ Box2D SOURCE" rel="bookmark" href="http://www.vellios.com/2010/06/11/radial-gravity-w-box2d-source/">Radial Gravity w/ Box2D SOURCE</a></p>
<p>And a third example on inverse radial gravity (think of objects exploding in all directions)<br />
<a href="http://www.vellios.com/2010/06/12/bombs-with-box2d-cocos2d/" target="_blank">Bombs With Box 2D and Cocos2D</a></p>
<p>Cocos2D is used as the rendering engine in the examples.</p>
<p><em>By the way, can anyone remember the name of the nifty puzzle game that used radial gravity and won numerous indie gaming awards about 12 years ago? (yeah i&#8217;m stretching) </em></p>
<p><strong>Thanks for reading, if you like this please share it!</strong></p>
<p>&copy;2012 <a href="http://maniacdev.com">iPhone, iOS 5, iPad SDK Development Tutorial and Programming Tips</a>. All Rights Reserved.</p>.<div class="prli-social-buttons-bar"><a href="http://del.icio.us/post?url=http%3A%2F%2Fmaniacdev.com%2F2b1&title=iPhone+Game+Physics+Tutorial%3A+Radial+Gravity" rel="nofollow" target="_blank"><img src="http://maniacdev.com/wp-content/plugins/pretty-link/images/delicious_32.png" alt="Delicious" title="Delicious" border="0" style="padding: 0 20px 0 0;" /></a><a href="http://twitter.com/home?status=RT+%40maniacdev%3A+iPhone+Game+Physics+Tutorial%3A+Radial+Gravity+http%3A%2F%2Fmaniacdev.com%2F2b1" rel="nofollow" target="_blank"><img src="http://maniacdev.com/wp-content/plugins/pretty-link/images/twitter_32.png" alt="Twitter" title="Twitter" border="0" style="padding: 0 20px 0 0;" /></a><a href="http://technorati.com/faves?add=http%3A%2F%2Fmaniacdev.com%2F2b1" rel="nofollow" target="_blank"><img src="http://maniacdev.com/wp-content/plugins/pretty-link/images/technorati_32.png" alt="Technorati" title="Technorati" border="0" style="padding: 0 20px 0 0;" /></a><a href="http://www.facebook.com/sharer.php?u=http%3A%2F%2Fmaniacdev.com%2F2b1&t=iPhone+Game+Physics+Tutorial%3A+Radial+Gravity" rel="nofollow" target="_blank"><img src="http://maniacdev.com/wp-content/plugins/pretty-link/images/facebook_32.png" alt="Facebook" title="Facebook" border="0" style="padding: 0 20px 0 0;" /></a><a href="http://www.linkedin.com/shareArticle?mini=true&url=http%3A%2F%2Fmaniacdev.com%2F2b1&title=iPhone+Game+Physics+Tutorial%3A+Radial+Gravity" rel="nofollow" target="_blank"><img src="http://maniacdev.com/wp-content/plugins/pretty-link/images/linkedin_32.png" alt="LinkedIn" title="LinkedIn" border="0" style="padding: 0 20px 0 0;" /></a><a href="mailto:?subject=iPhone Game Physics Tutorial: Radial Gravity&body=iPhone Game Physics Tutorial: Radial Gravity%20http%3A%2F%2Fmaniacdev.com%2F2b1" rel="nofollow" target="_blank"><img src="http://maniacdev.com/wp-content/plugins/pretty-link/images/email_32.png" alt="Email" title="Email" border="0" style="padding: 0 20px 0 0;" /></a></div>
	Tags: <a href="http://maniacdev.com/tag/cocos2d/" title="Cocos2D" rel="tag" rel="nofollow">Cocos2D</a>, <a href="http://maniacdev.com/tag/physics/" title="physics" rel="tag" rel="nofollow">physics</a>, <a href="http://maniacdev.com/tag/gravity/" title="gravity" rel="tag" rel="nofollow">gravity</a>, <a href="http://maniacdev.com/tag/box2d/" title="box2d" rel="tag" rel="nofollow">box2d</a><br />
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		<title>Great Cocos2D iOS Example Featuring Common Game Elements</title>
		<link>http://maniacdev.com/2010/06/cocos2d-ios-example-game/</link>
		<comments>http://maniacdev.com/2010/06/cocos2d-ios-example-game/#comments</comments>
		<pubDate>Mon, 28 Jun 2010 08:45:08 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[iPhone Programming Examples]]></category>
		<category><![CDATA[iPhone SDK And iPad SDK]]></category>
		<category><![CDATA[Cocos2D]]></category>
		<category><![CDATA[example]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[ios]]></category>

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		<description><![CDATA[
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As Cocos2D has increased it&#8217;s feature set it has become increasingly difficult to keep up with the many features of the engine. The game has evolved from a simple rendering engine with some timing control into a full-fledged 2D game engine. &#160; Fortunately there is an active community and some great examples are available. You can [...]]]></description>
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<p><object width="420" height="255" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/7ev2whMzjro&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed width="420" height="255" type="application/x-shockwave-flash" src="http://www.youtube.com/v/7ev2whMzjro&amp;hl=en_US&amp;fs=1&amp;" allowFullScreen="true" allowscriptaccess="always" allowfullscreen="true" /></object></p>
<div>As Cocos2D has increased it&#8217;s feature set it has become increasingly difficult to keep up with the many features of the engine. The game has evolved from a simple rendering engine with some timing control into a full-fledged 2D game engine.</div>
<p>&nbsp;</p>
<div>Fortunately there is an active community and some great examples are available. You can find examples of almost anything.</div>
<p>&nbsp;</p>
<div>I found this example to be particularly exceptional, as it contains many desired game elements &#8212; including:</div>
<p>&nbsp;</p>
<div>
<ul>
<li>CocosDenshion (Cocos2D Audio) Usage</li>
<li>Object Rotation</li>
<li>Health Bars</li>
<li>Spritesheets And Animations</li>
</ul>
</div>
<p>The example is from Ray Wenderlich  the creator of the <a href="http://maniacdev.com/space-game-starter-kit" target="_blank">Space Game Starter Kit</a> and co-author of the <a href="http://maniacdev.com/jy1" target="_blank">Learning Cocos2D book</a>, Steve Oldmeadow, and Victoria Wenderlich and can be found in Cocos2D versions 0.99.4 or higher (<a href="http://www.cocos2d-iphone.org/download" target="_blank">download here</a>).</p>
<p>In order to view the example you will need to set the active target, and executable to <strong>Cocos Denshion &#8211; Tom The Turret</strong>.</p>
<p><em>Make sure to select the iphone simulator &#8212; if you can&#8217;t find it, hold down the option key when clicking on the pulldown selector where you set the active target and executable that will bring up more options.</em></p>
<p>Update: Added video to show those with issues running the game in the right simulator how it&#8217;s done.</p>
<p>[Source: <a href="http://www.raywenderlich.com/1345/tom-the-turret" target="_blank">Ray Wenderlich</a>]</p>
<p>&copy;2012 <a href="http://maniacdev.com">iPhone, iOS 5, iPad SDK Development Tutorial and Programming Tips</a>. All Rights Reserved.</p>.<div class="prli-social-buttons-bar"><a href="http://del.icio.us/post?url=http%3A%2F%2Fmaniacdev.com%2Fgt1&title=Great+Cocos2D+iOS+Example+Featuring+Common+Game+Elements" rel="nofollow" target="_blank"><img src="http://maniacdev.com/wp-content/plugins/pretty-link/images/delicious_32.png" alt="Delicious" title="Delicious" border="0" style="padding: 0 20px 0 0;" /></a><a href="http://twitter.com/home?status=RT+%40maniacdev%3A+Great+Cocos2D+iOS+Example+Featuring+Common+Game+Elements+http%3A%2F%2Fmaniacdev.com%2Fgt1" rel="nofollow" target="_blank"><img src="http://maniacdev.com/wp-content/plugins/pretty-link/images/twitter_32.png" alt="Twitter" title="Twitter" border="0" style="padding: 0 20px 0 0;" /></a><a href="http://technorati.com/faves?add=http%3A%2F%2Fmaniacdev.com%2Fgt1" rel="nofollow" target="_blank"><img src="http://maniacdev.com/wp-content/plugins/pretty-link/images/technorati_32.png" alt="Technorati" title="Technorati" border="0" style="padding: 0 20px 0 0;" /></a><a href="http://www.facebook.com/sharer.php?u=http%3A%2F%2Fmaniacdev.com%2Fgt1&t=Great+Cocos2D+iOS+Example+Featuring+Common+Game+Elements" rel="nofollow" target="_blank"><img src="http://maniacdev.com/wp-content/plugins/pretty-link/images/facebook_32.png" alt="Facebook" title="Facebook" border="0" style="padding: 0 20px 0 0;" /></a><a href="http://www.linkedin.com/shareArticle?mini=true&url=http%3A%2F%2Fmaniacdev.com%2Fgt1&title=Great+Cocos2D+iOS+Example+Featuring+Common+Game+Elements" rel="nofollow" target="_blank"><img src="http://maniacdev.com/wp-content/plugins/pretty-link/images/linkedin_32.png" alt="LinkedIn" title="LinkedIn" border="0" style="padding: 0 20px 0 0;" /></a><a href="mailto:?subject=Great Cocos2D iOS Example Featuring Common Game Elements&body=Great Cocos2D iOS Example Featuring Common Game Elements%20http%3A%2F%2Fmaniacdev.com%2Fgt1" rel="nofollow" target="_blank"><img src="http://maniacdev.com/wp-content/plugins/pretty-link/images/email_32.png" alt="Email" title="Email" border="0" style="padding: 0 20px 0 0;" /></a></div>
	Tags: <a href="http://maniacdev.com/tag/game/" title="game" rel="tag" rel="nofollow">game</a>, <a href="http://maniacdev.com/tag/cocos2d/" title="Cocos2D" rel="tag" rel="nofollow">Cocos2D</a>, <a href="http://maniacdev.com/tag/ios/" title="ios" rel="tag" rel="nofollow">ios</a>, <a href="http://maniacdev.com/tag/example/" title="example" rel="tag" rel="nofollow">example</a><br />
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		<title>Book Released Featuring Cocos2D and Unity 3d Programming</title>
		<link>http://maniacdev.com/2010/06/book-released-featuring-cocos2d-and-unity-3d-programming/</link>
		<comments>http://maniacdev.com/2010/06/book-released-featuring-cocos2d-and-unity-3d-programming/#comments</comments>
		<pubDate>Fri, 18 Jun 2010 22:22:37 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[iPhone Programming Examples]]></category>
		<category><![CDATA[iPhone Programming Tutorials]]></category>
		<category><![CDATA[iPhone SDK And iPad SDK]]></category>
		<category><![CDATA[Cocos2D]]></category>
		<category><![CDATA[ipad development book]]></category>
		<category><![CDATA[iphone development book]]></category>
		<category><![CDATA[unity 3d]]></category>

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Just got an interesting note that a new book has been released early from Apress featuring Cocos2D and Unity 3D programming. I haven&#8217;t talked about iPhone and iPad development books on here for awhile because for the most part the ones I&#8217;ve seen in the last few months have just been re-releases of the same [...]]]></description>
			<content:encoded><![CDATA[
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<p>Just got an interesting note that a new book has been released early from Apress featuring Cocos2D and Unity 3D programming.</p>
<p>I haven&#8217;t talked about iPhone and iPad development books on here for awhile because for the most part the ones I&#8217;ve seen in the last few months have just been re-releases of the same old stuff.</p>
<p>This one caught my eye because it features chapters that are of particular interest to me specifically those on Unity 3D, Cocos2D, importing 3D assets into your games, and on using OpenCV in iPhone apps.</p>
<p>Hopefully I&#8217;ll be able to check it out in the future, no Kindle version yet (can&#8217;t wait for it!) and I didn&#8217;t see it available locally, but <a href="http://maniacdev.com/more-iphone-cool-projects-book/" target="_blank">you can search through the contents or get the paperback book here.</a></p>
<p>Thanks to the eBuddy blog for pointing out that this was available, they are also featured in the book with a tutorial on  push notifications.</p>
<p><strong>Please post any thoughts on the book below, especially if you have had a chance to read it.</strong></p>
<p>[Source: <a href="http://blog.ebuddy.com/index.php/ebuddy-blog/developers-co-author-a-book-on-iphone-development/trackback/" target="_blank">eBuddy Blog</a>]</p>
<p>&copy;2012 <a href="http://maniacdev.com">iPhone, iOS 5, iPad SDK Development Tutorial and Programming Tips</a>. All Rights Reserved.</p>.<div class="prli-social-buttons-bar"><a href="http://del.icio.us/post?url=http%3A%2F%2Fmaniacdev.com%2Frsb&title=Book+Released+Featuring+Cocos2D+and+Unity+3d+Programming" rel="nofollow" target="_blank"><img src="http://maniacdev.com/wp-content/plugins/pretty-link/images/delicious_32.png" alt="Delicious" title="Delicious" border="0" style="padding: 0 20px 0 0;" /></a><a href="http://twitter.com/home?status=RT+%40maniacdev%3A+Book+Released+Featuring+Cocos2D+and+Unity+3d+Programming+http%3A%2F%2Fmaniacdev.com%2Frsb" rel="nofollow" target="_blank"><img src="http://maniacdev.com/wp-content/plugins/pretty-link/images/twitter_32.png" alt="Twitter" title="Twitter" border="0" style="padding: 0 20px 0 0;" /></a><a href="http://technorati.com/faves?add=http%3A%2F%2Fmaniacdev.com%2Frsb" rel="nofollow" target="_blank"><img src="http://maniacdev.com/wp-content/plugins/pretty-link/images/technorati_32.png" alt="Technorati" title="Technorati" border="0" style="padding: 0 20px 0 0;" /></a><a href="http://www.facebook.com/sharer.php?u=http%3A%2F%2Fmaniacdev.com%2Frsb&t=Book+Released+Featuring+Cocos2D+and+Unity+3d+Programming" rel="nofollow" target="_blank"><img src="http://maniacdev.com/wp-content/plugins/pretty-link/images/facebook_32.png" alt="Facebook" title="Facebook" border="0" style="padding: 0 20px 0 0;" /></a><a href="http://www.linkedin.com/shareArticle?mini=true&url=http%3A%2F%2Fmaniacdev.com%2Frsb&title=Book+Released+Featuring+Cocos2D+and+Unity+3d+Programming" rel="nofollow" target="_blank"><img src="http://maniacdev.com/wp-content/plugins/pretty-link/images/linkedin_32.png" alt="LinkedIn" title="LinkedIn" border="0" style="padding: 0 20px 0 0;" /></a><a href="mailto:?subject=Book Released Featuring Cocos2D and Unity 3d Programming&body=Book Released Featuring Cocos2D and Unity 3d Programming%20http%3A%2F%2Fmaniacdev.com%2Frsb" rel="nofollow" target="_blank"><img src="http://maniacdev.com/wp-content/plugins/pretty-link/images/email_32.png" alt="Email" title="Email" border="0" style="padding: 0 20px 0 0;" /></a></div>
	Tags: <a href="http://maniacdev.com/tag/iphone-development-book/" title="iphone development book" rel="tag" rel="nofollow">iphone development book</a>, <a href="http://maniacdev.com/tag/ipad-development-book/" title="ipad development book" rel="tag" rel="nofollow">ipad development book</a>, <a href="http://maniacdev.com/tag/unity-3d/" title="unity 3d" rel="tag" rel="nofollow">unity 3d</a>, <a href="http://maniacdev.com/tag/cocos2d/" title="Cocos2D" rel="tag" rel="nofollow">Cocos2D</a><br />
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		<title>How To Create A Game With The Cocos2D Engine And Tiled Map Editor</title>
		<link>http://maniacdev.com/2010/06/create-game-cocos2d-tiled/</link>
		<comments>http://maniacdev.com/2010/06/create-game-cocos2d-tiled/#comments</comments>
		<pubDate>Tue, 08 Jun 2010 22:45:25 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[iPhone Game Programming]]></category>
		<category><![CDATA[iPhone SDK And iPad SDK]]></category>
		<category><![CDATA[Cocos2D]]></category>
		<category><![CDATA[platform games]]></category>
		<category><![CDATA[tile editor]]></category>
		<category><![CDATA[tiled]]></category>

		<guid isPermaLink="false">http://maniacdev.com/?p=1554</guid>
		<description><![CDATA[
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Some of the most popular games on the iPhone and iPad are platformer type games. One of the more time consuming aspects of creating these games is building the tile engine, and editing the maps. There are a couple of great open source tools which can greatly help in creating platformers on the iPhone and [...]]]></description>
			<content:encoded><![CDATA[
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<p>Some of the most popular games on the iPhone and iPad are platformer type games. One of the more time consuming aspects of creating these games is building the tile engine, and editing the maps.</p>
<p>There are a couple of great open source tools which can greatly help in creating platformers on the iPhone and iPad.  Two of them are the <a href="http://www.cocos2d-iphone.org/" target="_blank">Cocos2D game engine</a>, and the <a href="http://www.mapeditor.org/" target="_blank">Tiled map editor</a> which are designed to work together.</p>
<p>Ray Wenderlich, creator of the <a href="http://maniacdev.com/space-game-starter-kit" target="_blank">Space Game Starter Kit</a> and co-author of <a href="http://maniacdev.com/jy1" target="_blank">Learning Cocos2D book</a>, has posted a couple of excellent tutorials on creating a game using Cocos2D and tiled these tutorials go through the process of building a game from the ground up, and explain everything from laying out the tiles, and creating the game in a straightforward manner so if you are interested in creating an iPhone or iPad platform game check them out.</p>
<p>Tutorial #1: <a href="http://www.raywenderlich.com/1163/how-to-make-a-tile-based-game-with-cocos2d" target="_blank">Creating The Project, Making The Map and Adding It To The Game</a><br />
Tutorial #2: <a href="http://www.raywenderlich.com/1186/collisions-and-collectables-how-to-make-a-tile-based-game-with-cocos2d-part-2" target="_blank">Collisions, Modifying The Map Dynamically</a></p>
<p>Please <a href="http://maniacdev.com/feed" rel="nofollow" target="_blank">subscribe to our RSS feed</a> for more iPhone and iPad development tutorials and programming tips.</p>
<p>&copy;2012 <a href="http://maniacdev.com">iPhone, iOS 5, iPad SDK Development Tutorial and Programming Tips</a>. All Rights Reserved.</p>.<div class="prli-social-buttons-bar"><a href="http://del.icio.us/post?url=http%3A%2F%2Fmaniacdev.com%2Ftbr&title=How+To+Create+A+Game+With+The+Cocos2D+Engine+And+Tiled+Map+Editor" rel="nofollow" target="_blank"><img src="http://maniacdev.com/wp-content/plugins/pretty-link/images/delicious_32.png" alt="Delicious" title="Delicious" border="0" style="padding: 0 20px 0 0;" /></a><a href="http://twitter.com/home?status=RT+%40maniacdev%3A+How+To+Create+A+Game+With+The+Cocos2D+Engine+And+Tiled+Map+Editor+http%3A%2F%2Fmaniacdev.com%2Ftbr" rel="nofollow" target="_blank"><img src="http://maniacdev.com/wp-content/plugins/pretty-link/images/twitter_32.png" alt="Twitter" title="Twitter" border="0" style="padding: 0 20px 0 0;" /></a><a href="http://technorati.com/faves?add=http%3A%2F%2Fmaniacdev.com%2Ftbr" rel="nofollow" target="_blank"><img src="http://maniacdev.com/wp-content/plugins/pretty-link/images/technorati_32.png" alt="Technorati" title="Technorati" border="0" style="padding: 0 20px 0 0;" /></a><a href="http://www.facebook.com/sharer.php?u=http%3A%2F%2Fmaniacdev.com%2Ftbr&t=How+To+Create+A+Game+With+The+Cocos2D+Engine+And+Tiled+Map+Editor" rel="nofollow" target="_blank"><img src="http://maniacdev.com/wp-content/plugins/pretty-link/images/facebook_32.png" alt="Facebook" title="Facebook" border="0" style="padding: 0 20px 0 0;" /></a><a href="http://www.linkedin.com/shareArticle?mini=true&url=http%3A%2F%2Fmaniacdev.com%2Ftbr&title=How+To+Create+A+Game+With+The+Cocos2D+Engine+And+Tiled+Map+Editor" rel="nofollow" target="_blank"><img src="http://maniacdev.com/wp-content/plugins/pretty-link/images/linkedin_32.png" alt="LinkedIn" title="LinkedIn" border="0" style="padding: 0 20px 0 0;" /></a><a href="mailto:?subject=How To Create A Game With The Cocos2D Engine And Tiled Map Editor&body=How To Create A Game With The Cocos2D Engine And Tiled Map Editor%20http%3A%2F%2Fmaniacdev.com%2Ftbr" rel="nofollow" target="_blank"><img src="http://maniacdev.com/wp-content/plugins/pretty-link/images/email_32.png" alt="Email" title="Email" border="0" style="padding: 0 20px 0 0;" /></a></div>
	Tags: <a href="http://maniacdev.com/tag/tiled/" title="tiled" rel="tag" rel="nofollow">tiled</a>, <a href="http://maniacdev.com/tag/platform-games/" title="platform games" rel="tag" rel="nofollow">platform games</a>, <a href="http://maniacdev.com/tag/cocos2d/" title="Cocos2D" rel="tag" rel="nofollow">Cocos2D</a>, <a href="http://maniacdev.com/tag/tile-editor/" title="tile editor" rel="tag" rel="nofollow">tile editor</a><br />
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		<title>iPhone and iPad Particle Designer With Cocos2D Support</title>
		<link>http://maniacdev.com/2010/06/iphone-ipad-particle-designer-cocos2d/</link>
		<comments>http://maniacdev.com/2010/06/iphone-ipad-particle-designer-cocos2d/#comments</comments>
		<pubDate>Thu, 03 Jun 2010 06:49:49 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[iPhone Programming Examples]]></category>
		<category><![CDATA[iPhone SDK And iPad SDK]]></category>
		<category><![CDATA[Cocos2D]]></category>
		<category><![CDATA[particle designer]]></category>
		<category><![CDATA[particle engine]]></category>
		<category><![CDATA[video demonstration]]></category>

		<guid isPermaLink="false">http://maniacdev.com/?p=1537</guid>
		<description><![CDATA[
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The great guys at 71 Squared, creators of these brilliant iPhone game programming tutorials with video have recently updated their excellent particle designer.  You can see a video showing how easy it is to use here: If you&#8217;ve gone through the tedious process of tweaking particles so that they fit right in this game you [...]]]></description>
			<content:encoded><![CDATA[
<div class="twitterbutton" style="float: right; padding-left: 5px;"><a href="http://twitter.com/share?url=http://maniacdev.com/2010/06/iphone-ipad-particle-designer-cocos2d/&amp;text=iPhone and iPad Particle Designer With Cocos2D Support&amp;via=maniacdev&amp;related=DolcePixel"><img align="right" src="http://maniacdev.com/wp-content/plugins//easy-twitter-button/i/buttons/en/tweetn.png" style="border: none;" alt="" /></a></div>
<p>The great guys at 71 Squared, creators of these brilliant <a href="http://maniacdev.com/2010/01/incredible-iphone-game-programming-tutorials-with-video/" target="_blank">iPhone game programming</a> tutorials with video have recently updated their excellent particle designer.  You can see a video showing how easy it is to use here:</p>
<p><iframe src="http://player.vimeo.com/video/11852511" width="455" height="284" frameborder="0"></iframe></p>
<p>If you&#8217;ve gone through the tedious process of tweaking particles so that they fit right in this game you are going to love this.  It allows you to easily tweak a multitude of particle settings in real time so that you can get things right quickly.</p>
<p>What&#8217;s even better is that with the latest updates to the designer and Cocos2D it now integrates easily with Cocos2D and supports the iPad!</p>
<p>It costs $7.99 (once you see the quality of this program you&#8217;ll be surprised they sell it so cheap), but has a free trial.</p>
<p>You can <a href="http://particledesigner.71squared.com/" target="_blank">find the free trial here</a>.</p>
<p>[source: <a href="http://www.71squared.com/2010/05/particle-designer-v1-2/" target="_blank">71 Squared</a>]<br />
[via <a href="http://www.cocos2d-iphone.org/archives/932" target="_blank">Cocos2D Blog</a>]</p>
<p>&copy;2012 <a href="http://maniacdev.com">iPhone, iOS 5, iPad SDK Development Tutorial and Programming Tips</a>. All Rights Reserved.</p>.<div class="prli-social-buttons-bar"><a href="http://del.icio.us/post?url=http%3A%2F%2Fmaniacdev.com%2Fr8f&title=iPhone+and+iPad+Particle+Designer+With+Cocos2D+Support" rel="nofollow" target="_blank"><img src="http://maniacdev.com/wp-content/plugins/pretty-link/images/delicious_32.png" alt="Delicious" title="Delicious" border="0" style="padding: 0 20px 0 0;" /></a><a href="http://twitter.com/home?status=RT+%40maniacdev%3A+iPhone+and+iPad+Particle+Designer+With+Cocos2D+Support+http%3A%2F%2Fmaniacdev.com%2Fr8f" rel="nofollow" target="_blank"><img src="http://maniacdev.com/wp-content/plugins/pretty-link/images/twitter_32.png" alt="Twitter" title="Twitter" border="0" style="padding: 0 20px 0 0;" /></a><a href="http://technorati.com/faves?add=http%3A%2F%2Fmaniacdev.com%2Fr8f" rel="nofollow" target="_blank"><img src="http://maniacdev.com/wp-content/plugins/pretty-link/images/technorati_32.png" alt="Technorati" title="Technorati" border="0" style="padding: 0 20px 0 0;" /></a><a href="http://www.facebook.com/sharer.php?u=http%3A%2F%2Fmaniacdev.com%2Fr8f&t=iPhone+and+iPad+Particle+Designer+With+Cocos2D+Support" rel="nofollow" target="_blank"><img src="http://maniacdev.com/wp-content/plugins/pretty-link/images/facebook_32.png" alt="Facebook" title="Facebook" border="0" style="padding: 0 20px 0 0;" /></a><a href="http://www.linkedin.com/shareArticle?mini=true&url=http%3A%2F%2Fmaniacdev.com%2Fr8f&title=iPhone+and+iPad+Particle+Designer+With+Cocos2D+Support" rel="nofollow" target="_blank"><img src="http://maniacdev.com/wp-content/plugins/pretty-link/images/linkedin_32.png" alt="LinkedIn" title="LinkedIn" border="0" style="padding: 0 20px 0 0;" /></a><a href="mailto:?subject=iPhone and iPad Particle Designer With Cocos2D Support&body=iPhone and iPad Particle Designer With Cocos2D Support%20http%3A%2F%2Fmaniacdev.com%2Fr8f" rel="nofollow" target="_blank"><img src="http://maniacdev.com/wp-content/plugins/pretty-link/images/email_32.png" alt="Email" title="Email" border="0" style="padding: 0 20px 0 0;" /></a></div>
	Tags: <a href="http://maniacdev.com/tag/particle-engine/" title="particle engine" rel="tag" rel="nofollow">particle engine</a>, <a href="http://maniacdev.com/tag/video-demonstration/" title="video demonstration" rel="tag" rel="nofollow">video demonstration</a>, <a href="http://maniacdev.com/tag/particle-designer/" title="particle designer" rel="tag" rel="nofollow">particle designer</a>, <a href="http://maniacdev.com/tag/cocos2d/" title="Cocos2D" rel="tag" rel="nofollow">Cocos2D</a><br />
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		<title>Easy And Accurate 2D Collisions</title>
		<link>http://maniacdev.com/2010/03/easy-accurate-2d-collisions/</link>
		<comments>http://maniacdev.com/2010/03/easy-accurate-2d-collisions/#comments</comments>
		<pubDate>Mon, 08 Mar 2010 10:48:13 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[iPhone Game Programming]]></category>
		<category><![CDATA[iPhone SDK And iPad SDK]]></category>
		<category><![CDATA[2d]]></category>
		<category><![CDATA[circle to circle]]></category>
		<category><![CDATA[Cocos2D]]></category>
		<category><![CDATA[collision detection]]></category>
		<category><![CDATA[vertex based]]></category>

		<guid isPermaLink="false">http://maniacdev.com/?p=1477</guid>
		<description><![CDATA[
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It is a simple process to perform box collisions in Cocoa Touch using the CGRectIntersectsRect function, and while this is easy and provides decent performance it does not make for the most accurate collisions. A couple of new tutorials have been created featuring techniques for creating more accurate collisions methods. The first tutorial is from [...]]]></description>
			<content:encoded><![CDATA[
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<p>It is a simple process to perform box collisions in Cocoa Touch using the CGRectIntersectsRect function, and while this is easy and provides decent performance it does not make for the most accurate collisions.</p>
<p>A couple of new tutorials have been created featuring techniques for creating more accurate collisions methods.</p>
<p>The first tutorial is from 71 Squared on <a href="http://www.71squared.com/2010/03/collision-detection-methods/" target="_blank">Collision Detection Methods</a> which has a some nice straightforward functions written in C that you can drop into your code for Circle to Rectangle, and Circle to Circle collisions.</p>
<p>The second tutorial is from Ray Wenderlich, the creator of the <a href="http://maniacdev.com/space-game-starter-kit" target="_blank">Space Game Starter Kit</a> and co-author of the <a href="http://maniacdev.com/jy1" target="_blank">Learning Cocos2D book</a>, and goes through the process of how to use sprites in Cocos2D and how to get extremely accurate vertex based collisions using box2D in <a href="http://www.71squared.com/2010/03/collision-detection-methods/" target="_blank">How To Use Box2D For Just Collision Detection In Cocos2D</a> iPhone.</p>
<p>[Source: <a href="http://www.71squared.com/2010/03/collision-detection-methods/" target="_blank">71 Squared</a>, <a href="http://www.raywenderlich.com/606/how-to-use-box2d-for-just-collision-detection-with-cocos2d-iphone" target="_blank">Ray Wenderlich</a>]</p>
<p>&copy;2012 <a href="http://maniacdev.com">iPhone, iOS 5, iPad SDK Development Tutorial and Programming Tips</a>. All Rights Reserved.</p>.<div class="prli-social-buttons-bar"><a href="http://del.icio.us/post?url=http%3A%2F%2Fmaniacdev.com%2Fkg6&title=Easy+And+Accurate+2D+Collisions" rel="nofollow" target="_blank"><img src="http://maniacdev.com/wp-content/plugins/pretty-link/images/delicious_32.png" alt="Delicious" title="Delicious" border="0" style="padding: 0 20px 0 0;" /></a><a href="http://twitter.com/home?status=RT+%40maniacdev%3A+Easy+And+Accurate+2D+Collisions+http%3A%2F%2Fmaniacdev.com%2Fkg6" rel="nofollow" target="_blank"><img src="http://maniacdev.com/wp-content/plugins/pretty-link/images/twitter_32.png" alt="Twitter" title="Twitter" border="0" style="padding: 0 20px 0 0;" /></a><a href="http://technorati.com/faves?add=http%3A%2F%2Fmaniacdev.com%2Fkg6" rel="nofollow" target="_blank"><img src="http://maniacdev.com/wp-content/plugins/pretty-link/images/technorati_32.png" alt="Technorati" title="Technorati" border="0" style="padding: 0 20px 0 0;" /></a><a href="http://www.facebook.com/sharer.php?u=http%3A%2F%2Fmaniacdev.com%2Fkg6&t=Easy+And+Accurate+2D+Collisions" rel="nofollow" target="_blank"><img src="http://maniacdev.com/wp-content/plugins/pretty-link/images/facebook_32.png" alt="Facebook" title="Facebook" border="0" style="padding: 0 20px 0 0;" /></a><a href="http://www.linkedin.com/shareArticle?mini=true&url=http%3A%2F%2Fmaniacdev.com%2Fkg6&title=Easy+And+Accurate+2D+Collisions" rel="nofollow" target="_blank"><img src="http://maniacdev.com/wp-content/plugins/pretty-link/images/linkedin_32.png" alt="LinkedIn" title="LinkedIn" border="0" style="padding: 0 20px 0 0;" /></a><a href="mailto:?subject=Easy And Accurate 2D Collisions&body=Easy And Accurate 2D Collisions%20http%3A%2F%2Fmaniacdev.com%2Fkg6" rel="nofollow" target="_blank"><img src="http://maniacdev.com/wp-content/plugins/pretty-link/images/email_32.png" alt="Email" title="Email" border="0" style="padding: 0 20px 0 0;" /></a></div>
	Tags: <a href="http://maniacdev.com/tag/circle-to-circle/" title="circle to circle" rel="tag" rel="nofollow">circle to circle</a>, <a href="http://maniacdev.com/tag/cocos2d/" title="Cocos2D" rel="tag" rel="nofollow">Cocos2D</a>, <a href="http://maniacdev.com/tag/collision-detection/" title="collision detection" rel="tag" rel="nofollow">collision detection</a>, <a href="http://maniacdev.com/tag/vertex-based/" title="vertex based" rel="tag" rel="nofollow">vertex based</a>, <a href="http://maniacdev.com/tag/2d/" title="2d" rel="tag" rel="nofollow">2d</a><br />
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