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Posts Tagged ‘book’

Learning iPhone Game Programming Book

Just a quick shout out from a book from 71 Squared, the creators of the excellent iPhone game programming videos that you may have been found on this site.

Mike Daley’s upcoming book iPhone Game Programming has been released as a rough cut (essentially a beta verson of the book).  You can read about it here: Learning iPhone Game Programming – available on Safari Rough Cuts.

[Source: 71 Squared]

Beginning iPhone Development 3 Book Source Code

I haven’t read the new edition yet, but since Beginning iPhone Development was the best book I’ve seen on iPhone development I thought I would let you guys know that the source code has been updated and Beginning iPhone 3 Development made available.

You can download the source code and here and also order an e-book from from the Apress website at $12 off the print cover price.  The new book provides new material on iPhone SDK 3 features such as Core Data, and updates several examples.  Overall there is about 50 pages of new material.  

16 Killer iPhone OpenGL ES Resources

Here’s my updated list of OpenGL ES resources, this list includes tutorials, engines, blogs, and books.  I have updated it to include a couple of OpenGL ES 2.0 resources, and many other OpenGL ES 1.x resources that others have shared with me.

I have created a new version of this list at: 18 OpenGL ES Resources That You Must Know!

Math Resources

The 3 Books Beginning iPhone Developers Must Read

A question that I see commonly asked, and am asked at least once a week is “what book should an iPhone development beginner read?”.  So here are the 3 books that I believe beginning iPhone developers must read if they want to understand the SDK as fast as possible.  Please note that if you get these books understanding them will not be easy, it will take considerable effort, but I imagine that if you were to take college courses the content would be spread over several courses.