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Archive for the ‘iPhone Game Programming’ Category

Airplay SDK – Free Commercial Game Framework For Indie Devs

I came across a game engine that I had not previously mentioned on this site, the Airplay SDK thanks to a visitor comment on my iPhone game engine post listing open source game engines. While this is not an open source game engine, it is free to publish iPhone games provided your company has net earnings of less than $100k US dollars per year (with a splash screen).

XNA Touch: Microsoft XNA Games Running On The iOS Platform

Microsoft’s XNA has persevered and become popular with hobbyist game developers on the Windows and Xbox 360 platforms.   While I haven’t really fooled around with it much, I’ve always felt it would be nice to be able to develop XNA games that ran on the iPhone.

iPhone Development Tutorial – Beginners Action Game

Welcome to my iphone development tutorial on programming an action game. This is a step by step tutorial for creating an iPhone action game.

You can see the result of a game running the code in the video below:

The graphics are a bit different with the tutorial (as some of those in the video are being used in an actual project) but that is the result of running the actual code within the tutorial.

Find iOS Custom URL Schemes From Thousands Of Apps And Add Yours

I received an e-mail asking about how to find custom URL schemes for specific applications.

Just in case you are unfamiliar with a custom url scheme – this refers to binding your app to a specific url scheme such as twitter:// which when used will execute the related app on the user’s iOS device.  What’s really cool is that you can attach custom parameters depending on the app for example:
twitter://post?message=visit%20maniacdev.com

Beginners iPhone Action Game Tutorial: Source Code

A few weeks ago I posted a short video similar to this one:

UPDATE: Tutorial Has been posted!

I’ve been asked since then when I would come out with the tutorial.   I was finally able to get around to completing the source file, and I’ve added line by line (well pretty close) comments in plain english to make it easier to follow.

The above video utilizes the exact source code from this tutorial running in the iPhone simulator.