Tutorial: Using Cocos2D iPhone and Box2D To Easily Create A Platform Game
Box2D is a great physics engine, but while there are some iOS code examples out there – there really aren’t too many tutorials around utilizing the iOS platform that also demonstrate the fundamental principles used by the engine.
I’ve found one tutorial that does a great job of explaining some of the more intermediate Box2D tutorial topics utilizing Cocos2D iPhone – specifically addressing Forces, Ray Casts and Sensors. I previously mentioned the first part of this tutorial which was created using LevelHelper and SpriteHelper (which are not required for this portion of the tutorial).
News: Open Source iOS Project Featuring Integrated Cocos2D, Cocos3D, Lua Scripting And More
Cocos2D is clearly a phenomenal success when it comes to open source iOS game engines. If you use Cocos2D and spent the time trying to integrate it with other projects such as iPhone Wax, and Cocos3D then you’ve probably wished that there was a way to automatically install all of these projects and actually have them work right off the bat.
Tutorials: Cocos2D Game Tutorials Converted To Cross Platform C++ Cocos2D-X
In the past I’ve mentioned the Cocos2D-X open source project. For those unfamiliar with Cocos2D-X, Cocos2D-X is a cross-platfrom C++ implementation of the Cocos2D engine for creation of games that can run on iOS, Android, Windows, and others from a single code base.
One developer has been nice enough to convert several Cocos2D tutorials to Cocos2D-X so that you can take a look at the C++ code on yourself. They’ve included all the Android build files and Xcode project files so you should be able to get things running quickly on iOS and Android devices.
News: Open Source 2D PixelWave Game Engine Officially Released
If you’ve visited this site for awhile then you may be aware that I keep a list of open source iOS game engines.
I received a tip about a game engine called PixelWave being officially released earlier this month. In the very recent past I’ve mentioned releases of the Moai SDK, and the Emo framework.
Tutorial: Creating 2.5D iOS Games With Unity 3D
Previously I mentioned an excellent set of tutorials on creating 2D games with Unity 3D on iOS, and I was surprised with the large amount of interest from readers on that topic.
I’ve recently come across a tutorial on creating 2.5D games with Unity 3D. Unlike the tutorial mentioned above which uses sprites for the game objects other than the background this tutorial uses 3D objects all around (I know some of you are saying.. duhhh.. it’s 2.5D!).