Tutorial: Integrate Cocos2D With An Interface Builder Created UI And Gesture Recognizers

Cocos2D is an excellent 2D engine, but there are certain things that Cocos2D just can’t do or can’t do well. In particular advanced touch handling, and user interfaces.

Of course you can utilize UIKit for this, but there are many different little problems that can come when integrating Cocos2D and UIKit.

Ray Wenderlich creator of  the Cocos2D Space Game Starter Kit and co-author of the book Learning Cocos2D has come up with an excellent guide detailing the integration of Cocos2D and UIKit in a step-by-step manner.

Specifically Ray covers how to integrate Cocos2D with interface builder created interfaces, navigation, a navigation bar, gesture recognizers, and progress views.

You can find the tutorial here: How To Integrate Cocos2D And UIKit

An excellent guide in which you’ll build a simple app with Cocos2D and UIKit fully integrated and a sample project provided.

iOS 5 by tutorials provides an extensive collection of hands-on tutorials (over 600 pages) with source code examples to help you understand the new APIs as quickly as possible.
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