Titanium Mobile OpenGL ES And Augmented Reality Modules

Appcelerator Titanium Mobile is an extremely popular development tool, and the ability to extend it through the use of modules gives you the potential to go beyond the functionality included in the Titanium Mobile SDK and add any functionality available with the iOS SDK.

After posting about a couple of OpenGL ES tutorials last yesterday I noticed a number of searches coming into this site for an Appcelerator OpenGL ES module so I decided to see what I could find.

While there is no official module, I did find an OpenGL ES module created by a developer in Japan that even supports the popular Particle Designer tool.

You can find the OpenGL ES Module here:
https://github.com/atsusy/tiopengles

There are a couple of blog posts related to the module with some source code (they’re in Japanese so you may need to translate) – Titanium Mobile Module For OpenGL ES ,  Titanium Mobile OpenGL ES Module Particles.

I also found the developer has also created an augmented reality marker detection module which looks pretty cool too:
https://github.com/atsusy/tiarmarker

The related blog post is here: Titanium Mobile AR-Marker Detection Module

If you are a Titanium Mobile Dev, and want to check out some advanced modules either for use or just to see how it’s done you may want to check out these modules.

Added to the Appcelerator Titanium Mobile Tutorial And Guide page.

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