Dealing With OpenFeint Compilation Errors

OpenFeint provides a great service for iOS game developers, and gamers – and for the most part their API is fairly straightforward to implement.

Occasionally however, you can find yourself running into compilation errors, especially if you end up moving some previously created code into a new project, and need to add in all the frameworks, and linking code.

Ken from Mind juice has come up with a step by step guide for alleviating any compilation errors that can crop up when implementing OpenFeint which can be found here.

If you are having any compilation errors when trying to implement OpenFeint in your iOS game, this makes for a great reference.

Learn how to program an iOS app using Objective-C right from the start with The iOS Apprentice series. A set of epic tutorials for anyone - even if you've never programmed before.
Read more...
DeliciousTwitterFacebookLinkedInEmail

Submit A Resource

Have you created a useful tutorial, library or tool for iOS development that you would like to get in front of our 300,000+ monthly page views from iOS developers?

You can send a Tweet to @maniacdev on Twitter or submit the url here.

The resources we feel will appeal to our readers the most will be posted on the front page.

Click on a tab to select how you'd like to leave your comment

Leave a Reply

Your email address will not be published. Required fields are marked *

*

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>