Tutorial: Making A Top Down Shooter In The Corona SDK With Real Physics

The Corona SDK is an excellent tool that has gained a lot of ground among iOS developers, especially those developing iOS games.

One of the most powerful features of the Corona SDK is that it is integrated with the Box2D physics engine, and has a large set of simple wrapper methods for those looking to integrate physics into their games.  I found an interesting tutorial  where you create a top down classic arcade airplane that actually utilizes the physics engine.

The tutorial is from Karnak games and can be found here:
How To Make A Simple Physics Based Shooter Game With The Corona SDK

This makes for a good tutorial if you are looking to get started with the box 2d capabilities of the Corona SDK.

iOS 5 by tutorials provides an extensive collection of hands-on tutorials (over 600 pages) with source code examples to help you understand the new APIs as quickly as possible.
Read more...
DeliciousTwitterFacebookLinkedInEmail

Submit A Resource

Have you created a useful tutorial, library or tool for iOS development that you would like to get in front of our 300,000+ monthly page views from iOS developers?

You can send a Tweet to @maniacdev on Twitter or submit the url here.

The resources we feel will appeal to our readers the most will be posted on the front page.

3 Responses to Tutorial: Making A Top Down Shooter In The Corona SDK With Real Physics

  1. Tutorial: Making A Top Down Shooter In The Corona SDK With Real Physics http://bit.ly/hhrNUx

  2. [App News] Tutorial: Making A Top Down Shooter In The Corona SDK With Real Physics http://bit.ly/gPqb5Y

  3. Tutorial: Making A Top Down Shooter In The Corona SDK With Real Physics: Tweet The Corona SDK… http://goo.gl/fb/ZIiJg

Click on a tab to select how you'd like to leave your comment

Leave a Reply

Your email address will not be published. Required fields are marked *

*

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>