Tutorial: Building A Platform Game With Corona And Tiled

I’ve mentioned the 2d iPhone game engine Corona, and the Tiled map editor in the past, but have never discussed using them together.  I found an excellent step-by-step tutorial that defines the procedure for doing just that. The tutorial is from Kwigbo who has released some open source iphone apps in the past.

The tutorial covers loading in the tilemap using a library known as Lime, defining the physical environment, creating the player controls, defining the animations, and more.

Here’s a video of the completed tutorial in action:

You can find the tutorial over on Kwigbo’s website at:
Building a Platform game with Corona and Lime

You can check out Lime here – it looks like they are currently offering a discount:

It’s amazing how quickly you can create a platformer with these technologies.

Learn how to quickly build apps using Phonegap and Dreamweaver from the start through a series of videos and example projects.  Over 7 hours of video so far explaining what you need to know including maps, the camera api, and more.
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3 Responses to Tutorial: Building A Platform Game With Corona And Tiled

  1. Tutorial: Building A Platform Game With Corona And Tiled: Tweet I’ve mentioned the 2d iPhone… http://goo.gl/fb/4ijVd

  2. Lime isn’t currently working, (it has huge performance issues when putting the game onto an iphone) so you really can’t build a game using Tiled + lime with Corona SDK as of yet.

  3. That is good to know.

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