Upcoming Game Tutorial – Which Library To Use: Please Vote
I’ve decided to turn an unfinished arcade type game which was written with an old version of the iPhone SDK (pre iOS 3.0) and Cocos2D/OpenGL ES into a tutorial.
The game for the most part will require a complete rewrite so I can’t decide what type of tutorial would be most interesting.
The tutorial will go all the way from A-Z, and the game features animation, touch interaction, and some verlet physics.
I was considering using a newer version of Cocos2D, the Sparrow-Framework or Core Graphics.
Please vote on which of the three you think would be best below (RSS subscribers may need to click through). Thanks.
Update: Voting is closed, thanks to all those who voted. Cocos2D will be the first library I convert the game to, and write a tutorial for.
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