Upcoming Game Tutorial – Which Library To Use: Please Vote

I’ve decided to turn an unfinished arcade type game which was written with an old version of the iPhone SDK (pre iOS 3.0) and Cocos2D/OpenGL ES into a tutorial.

The game for the most part will require a complete rewrite so I can’t decide what type of tutorial would be most interesting.

The tutorial will go all the way from A-Z, and the game features animation, touch interaction, and some verlet physics.

I was considering using a newer version of Cocos2D, the Sparrow-Framework or Core Graphics.

Please vote on which of the three you think would be best below (RSS subscribers may need to click through). Thanks.

Update: Voting is closed, thanks to all those who voted. Cocos2D will be the first library I convert the game to, and write a tutorial for.

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  • http://www.chronocore.de Stefan Kögler

    Hi,
    a comment to your vote: I would write the game in Cocos2D! It’s great.
    But I would like to read a tutorial about Sparrow – because for that there are not so much ressources on the web.

    So I voted for Sparrow… ;-)

    Best regards
    Stefan

  • http://www.chronocore.de Stefan Kögler

    Hi,
    a comment to your vote: I would write the game in Cocos2D! It’s great.
    But I would like to read a tutorial about Sparrow – because for that there are not so much ressources on the web.

    So I voted for Sparrow… ;-)

    Best regards
    Stefan

  • http://www.chronocore.de Stefan Kögler

    Hi,
    a comment to your vote: I would write the game in Cocos2D! It’s great.
    But I would like to read a tutorial about Sparrow – because for that there are not so much ressources on the web.

    So I voted for Sparrow… ;-)

    Best regards
    Stefan

  • http://Hacker-Pro.com H4CK3R

    I wish i had come in time to vote for sparrow as i’d like to see some examples for that.

  • http://Hacker-Pro.com H4CK3R

    I wish i had come in time to vote for sparrow as i’d like to see some examples for that.

  • http://Hacker-Pro.com H4CK3R

    I wish i had come in time to vote for sparrow as i’d like to see some examples for that.

  • http://eddyl.com/blog Eddy

    Hello, I am developing a game in Cocos2D, too.

    In fact, before I developed the game, I’ve spent time comparing the 2 frameworks. And I’ve written a post regarding it.
    You may want to take a look at my blog post: http://eddyl.com/blog/2010/08/ios_game_framework/