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	<title>Comments on: How One Developer Went From 40 To 1000 Downloads In A Day</title>
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	<link>http://maniacdev.com/2010/06/how-one-developer-went-from-40-to-1000-downloads-in-a-day/</link>
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		<title>By: John</title>
		<link>http://maniacdev.com/2010/06/how-one-developer-went-from-40-to-1000-downloads-in-a-day/comment-page-1/#comment-3092</link>
		<dc:creator>John</dc:creator>
		<pubDate>Wed, 23 Jun 2010 06:59:48 +0000</pubDate>
		<guid isPermaLink="false">http://maniacdev.com/?p=1644#comment-3092</guid>
		<description>Hmm.. could be, I know that using streaming in the iSimulate app kills the responsiveness of the accelerometer.</description>
		<content:encoded><![CDATA[<p>Hmm.. could be, I know that using streaming in the iSimulate app kills the responsiveness of the accelerometer.</p>
]]></content:encoded>
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	<item>
		<title>By: John</title>
		<link>http://maniacdev.com/2010/06/how-one-developer-went-from-40-to-1000-downloads-in-a-day/comment-page-1/#comment-7075</link>
		<dc:creator>John</dc:creator>
		<pubDate>Wed, 23 Jun 2010 06:59:00 +0000</pubDate>
		<guid isPermaLink="false">http://maniacdev.com/?p=1644#comment-7075</guid>
		<description>Hmm.. could be, I know that using streaming in the iSimulate app kills the responsiveness of the accelerometer.</description>
		<content:encoded><![CDATA[<p>Hmm.. could be, I know that using streaming in the iSimulate app kills the responsiveness of the accelerometer.</p>
]]></content:encoded>
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	<item>
		<title>By: John</title>
		<link>http://maniacdev.com/2010/06/how-one-developer-went-from-40-to-1000-downloads-in-a-day/comment-page-1/#comment-7076</link>
		<dc:creator>John</dc:creator>
		<pubDate>Wed, 23 Jun 2010 06:59:00 +0000</pubDate>
		<guid isPermaLink="false">http://maniacdev.com/?p=1644#comment-7076</guid>
		<description>Hmm.. could be, I know that using streaming in the iSimulate app kills the responsiveness of the accelerometer.</description>
		<content:encoded><![CDATA[<p>Hmm.. could be, I know that using streaming in the iSimulate app kills the responsiveness of the accelerometer.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nick Vellios</title>
		<link>http://maniacdev.com/2010/06/how-one-developer-went-from-40-to-1000-downloads-in-a-day/comment-page-1/#comment-3091</link>
		<dc:creator>Nick Vellios</dc:creator>
		<pubDate>Wed, 23 Jun 2010 06:56:55 +0000</pubDate>
		<guid isPermaLink="false">http://maniacdev.com/?p=1644#comment-3091</guid>
		<description>I think it had more to do with how responsive the spaceship was.  It could just be my network.</description>
		<content:encoded><![CDATA[<p>I think it had more to do with how responsive the spaceship was.  It could just be my network.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nick Vellios</title>
		<link>http://maniacdev.com/2010/06/how-one-developer-went-from-40-to-1000-downloads-in-a-day/comment-page-1/#comment-7073</link>
		<dc:creator>Nick Vellios</dc:creator>
		<pubDate>Wed, 23 Jun 2010 06:56:00 +0000</pubDate>
		<guid isPermaLink="false">http://maniacdev.com/?p=1644#comment-7073</guid>
		<description>I think it had more to do with how responsive the spaceship was.  It could just be my network.</description>
		<content:encoded><![CDATA[<p>I think it had more to do with how responsive the spaceship was.  It could just be my network.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nick Vellios</title>
		<link>http://maniacdev.com/2010/06/how-one-developer-went-from-40-to-1000-downloads-in-a-day/comment-page-1/#comment-7074</link>
		<dc:creator>Nick Vellios</dc:creator>
		<pubDate>Wed, 23 Jun 2010 06:56:00 +0000</pubDate>
		<guid isPermaLink="false">http://maniacdev.com/?p=1644#comment-7074</guid>
		<description>I think it had more to do with how responsive the spaceship was.  It could just be my network.</description>
		<content:encoded><![CDATA[<p>I think it had more to do with how responsive the spaceship was.  It could just be my network.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: John</title>
		<link>http://maniacdev.com/2010/06/how-one-developer-went-from-40-to-1000-downloads-in-a-day/comment-page-1/#comment-3089</link>
		<dc:creator>John</dc:creator>
		<pubDate>Wed, 23 Jun 2010 06:53:00 +0000</pubDate>
		<guid isPermaLink="false">http://maniacdev.com/?p=1644#comment-3089</guid>
		<description>Hmm.. I&#039;m not sure exactly what you mean, do you mean the video in the iSimulate app on the iPhone?  Or do you mean in the simulator?

If you mean in the simulator then it may be because of OpenGL ES.. I used the OpenGL ES version of iSimulate and added in the OpenGL ES library into your project along with the iSimulate and Core Location libraries.</description>
		<content:encoded><![CDATA[<p>Hmm.. I&#8217;m not sure exactly what you mean, do you mean the video in the iSimulate app on the iPhone?  Or do you mean in the simulator?</p>
<p>If you mean in the simulator then it may be because of OpenGL ES.. I used the OpenGL ES version of iSimulate and added in the OpenGL ES library into your project along with the iSimulate and Core Location libraries.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: John</title>
		<link>http://maniacdev.com/2010/06/how-one-developer-went-from-40-to-1000-downloads-in-a-day/comment-page-1/#comment-7072</link>
		<dc:creator>John</dc:creator>
		<pubDate>Wed, 23 Jun 2010 06:53:00 +0000</pubDate>
		<guid isPermaLink="false">http://maniacdev.com/?p=1644#comment-7072</guid>
		<description>Hmm.. I&#039;m not sure exactly what you mean, do you mean the video in the iSimulate app on the iPhone?  Or do you mean in the simulator?

If you mean in the simulator then it may be because of OpenGL ES.. I used the OpenGL ES version of iSimulate and added in the OpenGL ES library into your project along with the iSimulate and Core Location libraries.</description>
		<content:encoded><![CDATA[<p>Hmm.. I&#8217;m not sure exactly what you mean, do you mean the video in the iSimulate app on the iPhone?  Or do you mean in the simulator?</p>
<p>If you mean in the simulator then it may be because of OpenGL ES.. I used the OpenGL ES version of iSimulate and added in the OpenGL ES library into your project along with the iSimulate and Core Location libraries.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nick Vellios</title>
		<link>http://maniacdev.com/2010/06/how-one-developer-went-from-40-to-1000-downloads-in-a-day/comment-page-1/#comment-3087</link>
		<dc:creator>Nick Vellios</dc:creator>
		<pubDate>Wed, 23 Jun 2010 06:35:28 +0000</pubDate>
		<guid isPermaLink="false">http://maniacdev.com/?p=1644#comment-3087</guid>
		<description>The animation skips a lot when using iSimulate.  Any tips on how to get it to run smooth like your video?</description>
		<content:encoded><![CDATA[<p>The animation skips a lot when using iSimulate.  Any tips on how to get it to run smooth like your video?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nick Vellios</title>
		<link>http://maniacdev.com/2010/06/how-one-developer-went-from-40-to-1000-downloads-in-a-day/comment-page-1/#comment-7071</link>
		<dc:creator>Nick Vellios</dc:creator>
		<pubDate>Wed, 23 Jun 2010 06:35:00 +0000</pubDate>
		<guid isPermaLink="false">http://maniacdev.com/?p=1644#comment-7071</guid>
		<description>The animation skips a lot when using iSimulate.  Any tips on how to get it to run smooth like your video?</description>
		<content:encoded><![CDATA[<p>The animation skips a lot when using iSimulate.  Any tips on how to get it to run smooth like your video?</p>
]]></content:encoded>
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