Update To Cocos2D For iPhone

The terrific open source Cocos2D for iPhone game engine has been updated, the new release contains Chipmunk 5.0 (physics engine) integration, better spritesheet handling and more.

You can read more about the update on the Cocos2D blog here along with how to upgrade your game for use with this release:
Cocos2D for iPhone 0.9.0 Beta Update Released

The update can be downloaded here:
http://cocos2d-iphone.googlecode.com/files/cocos2d-iphone-0.9.0-beta.tar.gz

If you haven’t checked out Cocos2D before and are looking for a free 2D game engine for the iPhone be sure to check out my listings of Cocos2D Resources and Open Source Cocos2D Games.

Thanks.
 

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  • Brad

    Yes but APPs built with this won't be aproved by the app store… Unless they have loosend the reigns a bit.

  • http://maniacdev.com maniacdev

    You must be mistakening Cocos2D with another library. Many top downlaoded games on the iPhone were created using Cocos2D.

    It is not a private API, nor does it require use of the internal browser.

    There is absolutely nothing wrong with using it.

  • Brad

    Yes but APPs built with this won't be aproved by the app store… Unless they have loosend the reigns a bit.

  • http://maniacdev.com maniacdev

    You must be mistakening Cocos2D with another library. Many top downlaoded games on the iPhone were created using Cocos2D.

    It is not a private API, nor does it require use of the internal browser.

    There is absolutely nothing wrong with using it.