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iPhone App Review Sites – Huge Traffic Ranked List

By John on February 8, 2010

Hi, welcome to another update to my listing of app review sites.  These sites should allow for free links to your apps in one form or another and accept submissions.  If any now force you to pay to get your app listed please post in the comments below, and they will be promptly removed.  If you have an iPhone app review site that you would like added to the list that is actively updated, is not just purely automated, and accepts free submissions please post about it in the comments below.  Read more...

Posted in iPhone SDK And iPad SDK | Tagged app review sites, increase downloads, iphone programming, pr | 3 Responses

Devs Running Away From Wii Flocking To iPhone

By John on February 5, 2010

There’s been alot of hate from the “hardcore” gaming and game development crowd towards iPhone and iPad gaming.  They don’t like it that on the iPhone you can purchase high-quality games at a small fraction of the price thanks to the relatively low cost of the iPhone SDK vs. the “hardcore” gaming platforms.  They seem to like it even less when independent developers achieve some level of success.  Read more...

Posted in iPhone Game Programming, iPhone SDK And iPad SDK | Tagged game development, ipad, iPhone, ipod touch, wii | Leave a response

Create Great Looking UIButtons Quick And Easy

By John on February 4, 2010

If you’ve used interface builder then you’ve probably noticed that you can change the colors and the actual image used for a UIView or UIButton background.  The problem with doing this is that things end looking just a bit off.  Either the corners are squared, things are off center or the other view elements just end up not looking right and you wind up either giving up or changing everything.  I found this excellent tutorial from Matt Long, co-writer of the Core Animation book on creating custom buttons and views easily that just look great.  Read more...

Posted in iPhone SDK And iPad SDK, Objective-C Programming | Tagged cagradientlayer, core animation, layers, uibutton | Leave a response

Awesome Ogre3D Graphics Engine On The iPhone

By John on February 3, 2010

If you’ve looked at open source rendering engine’s on platforms other than the iPhone you’ve probably heard of Ogre3D.  If you haven’t, Ogre3D is an MIT-licensed open source rendering engine written in C++ that provides excellent performance.  The iPhone port of Ogre3D provides all the major features with the exception of Shaders (due to no OpenGL ES 2.0 support as of yet), cube mapping and 3D Textures.  There are few other to-dos but for the most part it looks good.  Read more...

Posted in iPhone Game Programming, iPhone SDK And iPad SDK | Tagged C++ game engine, iphone game engine, iphone graphics engine, rendering engine | Leave a response

Bump API – Game Programming Tutorial

By John on February 2, 2010

Found out about a pretty cool API that allows you to integrate the interactivity from the “Bump” app within your own apps.  For those that don’t know, the Bump app allows you to connect with another iPhone user by simply bumping your phone to there’s, and by simply doing this you can exchange information such as phone numbers, and social networking info.  Read more...

Posted in iPhone Game Programming, iPhone SDK And iPad SDK | Tagged api, bump, game programming tutorial, networking | Leave a response

Cocos2D Engine Updated With iPad Development Support

By John on February 1, 2010

The excellent and free Cocos2D engine has been updated with support for the iPad along with several other improvements.  Read more...

Posted in iPhone Game Programming, iPhone SDK And iPad SDK | Tagged Cocos2D, ipad game engine, iphone game engine, open source | Leave a response

OpenAL Sound Manager Class Updated

By John on January 29, 2010

Handling OpenAL can be a difficult task for some iPhone programmers, and it’s understandable since using OpenAL requires a knowledge of C that new iPhone programmers typically don’t have.  Fortunately, an excellent and free solution has been provided.  Read more...

Posted in iPhone Game Programming, iPhone SDK And iPad SDK | Tagged game sound, iphone game programming, openal, sound programming | 1 Response

iPad Development Thoughts Roundup

By John on January 28, 2010

The iPad is still on everybody’s mind, and I’ve been wasting time reading many of the commentaries and brainstorming app ideas.  Here’s a roundup of some of the more insightful, and humorous posts I’ve seen from iPhone developers on the iPad along with some other articles providing technical knowledge that wasn’t really covered in the press conference or on Apple’s website.  Read more...

Posted in iPhone SDK And iPad SDK | Tagged ipad, ipad developers, ipad development, ipad programming | 3 Responses

The Apple iPad – Is it just a big iPhone?

By John on January 27, 2010

Now that the Apple iPad has officially been announced, it’s time to look at what sort of opportunities for app development have arisen because of this new hardware.   If the name is making you giggle, that’s a natural reaction.  At first glance the iPad looks like a big iPhone, here’s a rundown of the essential specs.  Read more...

Posted in iPhone SDK And iPad SDK | Tagged apple ipad, ipad, iPhone, ipod touch, islate | 1 Response

Programming in Objective-C 2.0 Live Lessons Pt.1 – Review

By John on January 26, 2010

I know that many of the people viewing this site are absolute beginners to programming who are  frustrated because they have difficulty with iPhone development books that they’ve bought.  The problem is that most people don’t have the fundamentals in Objective-C or Object Oriented programming.  One of the books I’ve recommended is Programming in Objective-C 2.o by Stephen Kochan.  Stephen has also created a video course to go along with the book.  Read more...

Posted in iPhone SDK And iPad SDK, Objective-C Programming | Tagged beginner, getting started, iphone development book, objective-c book | Leave a response

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  • iPhone App Review Sites – Huge Traffic Ranked List
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  • Cocos2D Engine Updated With iPad Development Support
  • OpenAL Sound Manager Class Updated

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