One of the more annoying issues when developing applications that run in the iOS browsers (and other mobile browsers) is the lag that occurs between a touch, and the actual firing of a click event. This is actual on purpose – as the browser is waiting to see if a double-click is occurring.
Today Unity announced that the latest version of their Unity game engine now be free for indie iOS developers (developers earning $100,000 or less per year). This means you can publish to the iOS (and Android) platform without any royalties or licensing fees.
Some time ago I mentioned the excellent free augmented reality framework from Qualcomm called Vuforia.
Here’s an interesting example from Vivien Cormier called the iOS tangible detector for detecting objects that are placed on the screen. The library does this by detecting the distance between three points on the object, and making calculations about the size, and angle of the object based on the location of those points.
Here’s a video of the Tangible Detector in action:
I’ve mentioned a number of libraries to aid with adding social sharing capabilities within your apps such as ShareKit which allows you to quickly add social sharing within your apps for a wide variety of social networks – and Apple has added this capability for the major social networks.
Here’s a slick user interface control from Camden Fullmer that provides a circular menu interface with icons included for Facebook, Twitter, Google Drive, Pinterest, Dropbox, and Evernote sharing.
Welcome back to the weekly feature of the most popular new resources mentioned on the site in the past week.
This weeks most popular resource is a library that allows you to create high quality flat style user interface controls.
Here are the 3 most popular resources for the last week: